Jhokalups – Field Operation Action Report – 37

Jhokalups – Field Operation Action Report – 37
Jurisdictional Command of Tunguska vs Invincible Army
300/Asteroid Blues – Transmission Matrix

This week we tried another campaign night. Our local group has been all playing on the same scenario lately, so that we can all compare experiences and lessons when the game is over. We tried out the Asteroid Blues version of Transmission Matrix. This week I was paired up with RomanLegion who said “I want to play against someone with heavy hacking.” So that’s what we did. After we got our table set up we rolled our wip roll.

Wip Roll
Jurisdictional Command of Tunguska – 11
Invincible Army – 9

Decision: Jhokalups
Deployment: Jhokalups
Initiative: RomanLegion
1st Turn: RomanLegion
1st Deploy: RomanLegion

Invincible Army List:

 AB RomanLegion

 SON-BAE Yaókòng Missile Launcher / Electric Pulse. (1.5 | 17)
 HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)
 ZÚYŎNG (Fireteam: Haris, Tactical Awareness) Combi Rifle + 1 TinBot B (Deflector L2) / 2 Breaker Pistols, Knife. (0.5 | 34)
 ZHĒNCHÁ Hacker (Assault Hacking Device) Boarding Shotgun / Pistol, Knife. (0.5 | 41)
 KOKRAM FTO (Fireteam: Duo) Feuerbach, Chain-colt, D-Charges / 2 Heavy Pistols, Knife. (2 | 48)
 HǍIDÀO Hacker (Killer Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0 | 26)
 HAC TAO Hacker (Killer Hacking Device) MULTI Rifle, Nanopulser / Pistol, DA CCW. (0 | 67)
 ZHANSHI (Forward Observer) Combi Rifle / Pistol, Knife. (0 | 12)
 ZHANSHI Lieutenant Combi Rifle / Pistol, Knife. (0 | 11)
 Zhanshi YĪSHĒNG Combi Rifle / Pistol, Knife. (0 | 15)
 YÁOZĂO Electric Pulse. (0 | 3)
5.5 SWC | 299 Points
Jurisdictional Command of Tunguska List:

 AB Transmission
GROUP 1  10  1
 SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
 SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
 SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
 GRENZER Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 25)
 PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 33)
 KRIZA BORAC Lieutenant HMG / Heavy Pistol, CC Weapon. (2 | 54)
 MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30)
 HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23)
 ZONDNAUT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 31)
   ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5)
 INTERVENTOR Hacker (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)

GROUP 2  2  
 TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 SPEKTR Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 30)
3.5 SWC | 300 Points

Our table used some terrain that our locals, (TheDiceAbide and White_Lang) have designed and made. We played with the sections in a small donut configuration, with the antenna in the middle only accessible by two ladders and going over the roof. There were some nice rocks on both sides. I chose deployment and having RomanLegion deploy first so that I would likely be able to go second, which has some nice advantages on this scenario.

I chose the side that is at the bottom of the picture below. In hindsight, I think that I probably chose the wrong side.


A missle bot in a Zhanshi core was deployed on top of the donut, in the center. The rest of the fire team was to the left on the ground level. Further left was the Zhanshi Yisheng. There was a Zuyong haris with Krit and a Haido in the tunnels on the left. On the right the Yishen’s helper Yaozao was hanging with the Husong TR bot. A Hac-Tao was in hidden deploy on the far right. The Zencha was a reserve camo marker that was dropped into the central transmission matrix area. The designated target was on the left behind some purple rocks.

I set up my securitate link with Perseus and the Grenze on my left, guarding that Transmission area and the nearby Designated Target. I over infiltrated my Spektr to contest the far left Transmission Zone. I had Mary and the Interventor on my back edge and outside of the repeater network. My Heckler was inside the rings, ready to cover and approach. I had the Zondnautica and my Transductor Zond on the right side, behind the purple stones. Finally, I brought the Kriza in centrally, able to threaten some approaches from inside the ring.

Top of 1: RomanLegion IA

At the start of the game, I forgot to limit the use of Command Tokens on RomanLegion. I remembered after he talked about breaking Krit out of the link and then reforming it again. After breaking the Zuyong and Haidao out, the Haidao attempted a split Redrum at Mary and the Interventor. I responded with Lightning form Mary, Sucker Punch from the Interventor and Oblivion from the Zondnautica. The Haido makes it through all of these and takes out the Interventor. Another two orders and the Zondnautica and Mary go down to the Haido’s hacking. A TO marker reveals and slowly walks all the way across the map to be within a few inches of Persues. It reveals to be a Hac Tao and tries to take out my Persues, who successfully smokes. The Hac Tao then takes out my DT in close combat before reverting to a TO Camo marker. That done he passes the turn.

Bottom of 1: Jhokalups Tunguska

My first priority is to deal with the Hac Tao that is right by my link team. I spend a few orders to try and have the Grenzer discover, when that fails I have Perseus smoke out and attempt an intuitive attack on the Hac Tao. After the Hac Tao is revealed I walk Perseus in with the Grenzer moving nearby to attack with Martial Arts 3 against a change face, and take the Hac Tao off the table. After taking down the Hac Tao, I run my Transductor into the control zone on my right. I then use my remaining order to reveal my Spektr to surprise shot down the TR bot before ending my turn. WIth three zones to his two, I score this turn.

Score at the End of 1: 2 – 1 Tunguska Favor

Top of 2: RomanLegion IA

In order to deal with my Spektr, the Krit link team walks across the board. Krit on the rooftops and the others inside. On the way over Krit exchanges fire with Perseus. On their first exchange, Perseus deals a wound to Krit. After exchanging fire twice more, Krit manages to hit with both shots and Perseus goes down.

The odds seem to be in favor of Perseus winning that fight, alas, it was not meant to be. After taking out my myrmidon, the Haidao takes out my Spektr. Krit uses these orders to retreat down the side of the wall and pick up the TR bot. All done, RomanLegion passes his turn.

Bottom of 2: Jhokalups Tunguska

I start off with moving my Kriza over to a ladder, hoping to take out the missile bot and clear/capture the middle antenna. Unfortunately I fail a reset and BTS against the Zencha’s Oblivion. I then spend a few orders to bring my Grenzer, the Paramedic and another Securitate forward in another attempt to take out the missile bot, this goes awry and my Grenzer dies. Out of orders I end my turn. With three zones to my two, RomanLegion scores.

Score at the End of 2: 3 – 2 Invincible Army Favor

Top of 3: RomanLegion IA

The Haidao comes around and takes out my two forward securitate before Coup De Gras’ing my Spektr for the classified. With that done RomanLegion ended his turn.

Bottom of 3: Jhokalups Tunguska

I currently don’t have a lot of hope for the mission. Maybe if I get lucky I can take out the designated target and the Zencha with my Heckler. I spend orders to advance him forward and onto the roof, taking a shot at the Zencha, and losing my Heckler. With his classified done and another more zones scored, the final score is:

Final Score: 6 – 2 Invincible Army Minor Victory

Lessons Learned:

I think that this game was lost in deployment. The side I chose did not have any easy access to the roof. Additionally, I didn’t have a plan for the middle zone. It would have been better to put my Spektr in the middle zone, and focused on controlling that zone.

I am pleased with the usage I got out of Perseus. His ODD and fireteam link bonus can really push firefights in his favor. Even at bad ranes. Additionally, the mixed fire team and Stealth rules help Perseus push melee engagements into his favor as well. He is quickly becoming one of my favorite models.

Until next time.

Jhokalups – Field Operation Action Report – 7

Jhokalups – Field Operation Action Report – 7
Bakunin vs Imperial Service
300 ITS X – Supremacy – Limited Insertion

Hello and welcome again to an operation report from the field. This week a Bakunin expeditionary force faced up against a force of Imperial Service troops.

My opponent this week came down for some last minute Limited Insertion practice for Emerald City Incursion MK II. We rolled on the list and got Supremacy. We rolled our Wip and got the game underway.

Wip Roll

Bakunin – 15 (fail)
Imperial Service – 2

Decision: Imperial Service
Deployment: Imperial Service
Initiative: Bakunin
1st Turn: Bakunin
1st Deploy: Bakunin

Imperial Service List:

 ISS Limited Insertion

 CRANE IMPERIAL AGENT (X Visor) Spitfire, 2 Nanopulsers / Pistol, DA CCW. (2 | 54)
 CELESTIAL GUARD Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
 CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
 CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)
 CELESTIAL GUARD (Forward Observer) Boarding Shotgun / Pistol, Knife. (0 | 13)
 PHEASANT IMPERIAL AGENT (Chain of Command) Boarding Shotgun, Stun Grenades / Pistol, DA CC Weapon. (0 | 29)
 ZHÀNYING (Sensor) Breaker Combi Rifle, Nimbus Grenades, MadTraps / Pistol, Electric Pulse. (0 | 28)
 ZHÀNYING (Sensor) Breaker Combi Rifle, Nimbus Grenades / Pistol, Electric Pulse. (0 | 26)
 HSIEN Lieutenant HMG, Nanopulser / Pistol, AP CCW. (2 | 61)
 NINJA Hacker (Assault Hacking Device) Combi Rifle / Pistol, Shock CCW, Knife. (0.5 | 40)
5.5 SWC | 298 Points

Open in Infinity Army

Bakunin List:

 Bakunin LI

 REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
 REVEREND CUSTODIER Hacker (Assault Device Plus UPGRADE: Icebreaker) Boarding Shotgun / Pistol, Knife. (0.5 | 30)
 REVEREND HEALER Combi Rifle, Nanopulser / Pistol, EXP CCW. (0 | 33)
 RIOT GRRL Spitfire / Pistol, Knife. (2 | 34)
 RIOT GRRL Boarding Shotgun, Stun Grenades + TinBot B (Deflector L2) / Pistol, Knife. (0 | 30)
 RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
 RIOT GRRL Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 29)
 RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30)
 ZOE & PI-WELL . (0 | 47)
  ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28)
  PI-WELL Combi Rifle / Electric Pulse. (0 | 19)
5 SWC | 300 Points

Open in Infinity Army

This was my first time playing supremacy. This scenario was an interesting challenge, it has points that score at the end of every game round, different points that are scored at the end of the game, and a mandatory objective that, if not completed, will lose points.


Bakunin Deployment:

Remembering my issues from last week against USARF, I elected to do split level deployment, with units on top of the catwalks and units on the ground.

My Reverend Harris was on my left near the console. I had my AHD hacker on top of the catwalk, ready to walk in and claim it. The healer and HD+ we’re on the ground, ready to walk around towards another console.

My Riot Grrl core was on my right, with tinbot boarding shotgun and the non-specialist Combi rifle were on the catwalks. The specialist, missile launcher and spitfire on the ground. Zoe and the Xenotech we’re up high and out of sight. I had π-Well as my reserve.

Imperial Service Deployment:

My opponent also had a core and a Harris. The core was on my right behind a building and out of sight. The Harris deployed up on the catwalks on my left, watching the line to the console I was eyeing. The Pheasant Imperial Agent was attached to the Xenotech and on my left. The Hsien was the reserve and placed with the Harris.

Top of 1: Bakunin

Seeing that there were two heavy infantry on the field I wanted to see what my AHD custodier could do. I also only saw 9 models on the field, and a mysterious PHY roll. So I was concerned about the possibility of a hidden deployment ninja or something else nasty. First order had the reference link advance up a bit. Putting AHD into the building with the console and HD+ around a corner. I used HD+ to shoot a pitcher to be under the catwalk near the Harris with the Hsien. Another order had a successful face to face of ice breaker vs reset. (Here we forgot the rules of ice breaker and the Hsien passed his BTS using his 6; the Hsien should have failed and been immobilized. Oh well, live and learn…) The Hsien passed his BTS and I tried a couple other attempts to break the link with the Reverends. But it was not to be. Since the Hsien was still up I thought I would try to get two things at once with my boarding shotgun. While the Grrls moved up a ninja popped out trying to take a Grrl out of the link with some hacking. Fortunately the TinBot did its job and protected the Grrls. Once the Grrls were out of hacking range I had boarding shotgun go up and take a shot at the Hsien and a Zhanying. She missed, the breaker didn’t and she went unconscious, breaking the link. Next, I had Zoe and the Xenotech advance up the stairs a little and then put up assisted fire on to π-Well. π-Well then tried to to shoot the ninja. The ninja won the face to face with a dodge change-face, stupid TO Camo… using a coordinated order the Grrls and π-Well took down the ninja, and getting the specialist Grrl close to a console. I reformed the riot Grrl link and passed turn.

Bottom of 1: Imperial Service

The first concern of the imperial service was to ensure that the repeater was gone so that Hsien could activate with getting several hacker AROs. The core team of celestial guard advanced a little and shoot the repeater π-Well took an ARO and was knocked unconscious for his troubles. After taking out the robot and repeater, the celestial guard and the Phoenix operative decided to to take out my specialist Riot Grrl it took a few shots and it almost got blitzened,but in the end they got her. Next, the Hsien decided it was party time, and stood up to advanced down a staircase, the riot Grrl still on the catwalk took a couple shots at him with her Blitzen. The Hsien won the face to face and she took a wound, failing guts and dodging prone. Next the Hsien strategically advanced up to shoot my HD+ Custodier (also my Lt) off the table. Causing me to go into loss of LT. At this point Imperial service was out of orders and passed turn.

With models in three of the four zones and my Xenotech in one of them I scored 2 points.

Score at End of 1: 2 – 0 Bakunin Lead

Top of 2: Bakunin

Being in loss of lieutenant everything was irregular. First up I had Zoe and the Xenotech go. They both advanced and then the Xenotech placed the Multiscanner with the help of some hackers on the board giving a +3 to it’s WIP roll. Next, the custodier made a dash across the open space to a console, successfully hacking it. She unfortunately went unconscious for her efforts. Not wanting to break the Riot Grrl link I passed turn.

Bottom of 2: Imperial Service

Being behind by 4 at the start of this turn, Imperial service had some catching up to do. The Celestial core worked together with the Phoenix operative to take out the missed launcher. Luckily the Phoenix got a critical and he didn’t lose all the Celestial guards to a missile launcher template. After the missile launcher Grrl was gone, the Phoenix operative took out the Reverend healer. The core then secured the objective, which let the Grrl on the catwalk dodge change-face. Sulhe succeeded her role and stood up to threaten down below with stun grenades. Using his Hsien and Zhanying link he advanced towards my side, I had the remaining riot Grrl successfully dodge on both orders. The celestial core then ran toward the console on my right, the Riot Grrl up top failed to land a stun grenade and they hacked the console. Finally the Hsien used his Lt order to cross into the zone on my right, getting gotcha’d by Zoe for his trouble.

Having placed my Multiscanner and hacking a console, I picked up two more points. With two consoles and dominating more zones the Imperial Service got 3 points.

Score at End of 2: 4 – 3 Bakunin Lead

Top of 3: Bakunin

With Zoe and a single Riot Grrl left, I started my turn in retreat. I used one command token to have Zoe ignore the effects of retreat, and a second one to turn the Riot Grrl order regular. Using these two orders I advanced Zoe into the Zone of Control of the Imperial Service HVT, then ended the game.

After discussing with the available Warcore we determined that we would do end of round scoring. Imperial service picked up another point for dominating. Since the Imperial Service Xenotech never even activated, let alone place a multiscanner, the Imperial Service force also lost one point.

Final Score: 4 – 3 Bakunin Victory

Lessons Learned:

  • The Xenotech is a very important scenario piece. In this game the Imperial Service force lost 5 points by not even advancing it. Three for it being in a dominated zone, not getting a point for placing the Multiscanner, and losing an additional point for not placing the Multiscanner.
  • I need to learn my hacking programs. Ice breaker is a zero BTS program. Everything after the second order would have been affected since the Hsien would have failed without his BTS.
  • The Phoenix agent is a heavy infantry. I didn’t realize that until turn 2, I should have had a plan for it as well.
  • I could have done better pitcher placement. I elected for caution to guarantee placement. But shooting it a bit further would have made it much more difficult for Imperial Service forces to remove. Locking down the Hsien for fear of more hacking devices.
  • The ninja revealed in the Zone of control of π-Well, who is a repeater. I could have used the having device plus to take out ninja hacker without having π-Well fail to shoot it.
  • Retreat can really mess with missions. Imperial Service could have easily won with one more turn.