Jhokalups – Field Operation Action Report – 49

Jhokalups – Field Operation Action Report – 49
Jurisdictional Command of Bakunin vs Shasvasti Expeditionary Force
300/ITS 11 – Supremacy

In an effort to improve our local showing at this years Rose City Raid, our Warcors have initiated a Tigerland training program. In the January event, several games went over time and much of that time was spent in deployment. So, we are working on deploying fast(er)

  • Select lists and roll for sides – 5 minutes
  • Player one deploys – 10 minutes
  • Player two deploys – 10 minutes
  • Reserves and exchange lists – 5 minutes

WiseKensai’s stated goal with this exercise is to have our players able to get 1.5 to 2 games per night. This month’s bromad mission is the Cyberpunk Hipster, a mission about focusing on mission specific goals, with a renforcer to do this of taking away high burst guns (anything over 4). My list tonight was all about occupying zones, and doing so without using a HMG or a spitfire.

Wip Roll
Jurisdictional Command of Bakunin – 10
Shasvasti Expeditionary Force – 12

Decision: DoodleKing
Deployment: Jhokalups
Initiative: DoodleKing
1st Turn: DoodleKing
1st Deploy: DoodleKing

Shasvasti Expeditionary Force List:

 Combat Groups are wrong
──────────────────────────────────────────────────
GROUP 1  10
 GWAILO Lieutenant (Multispectral Visor L2) Heavy Rocket Launcher / Breaker Pistol, Knife. (2 | 43)
 SPECULO KILLER (Minelayer) Combi Rifle, Smoke Grenades, Antipersonnel Mines / Pistol, Monofilament CCW, Knife. (1.5 | 39)
 SPECULO KILLER (Minelayer) Combi Rifle, Smoke Grenades, Antipersonnel Mines / Pistol, Monofilament CCW, Knife. (1.5 | 39)
 SHROUDED (Minelayer) Boarding Shotgun, Dazer / Pistol, Knife. (0 | 24)
 SHROUDED (Minelayer) Boarding Shotgun, Dazer / Pistol, Knife. (0 | 24)
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
 CALIBAN (Chain of Command) Submachine Gun, Pulzar, D-Charges / Pistol, Knife, CC Weapon. (0 | 29)
 CALIBAN (Chain of Command) Submachine Gun, Pulzar, D-Charges / Pistol, Knife, CC Weapon. (0 | 29)
 MENTOR (EI Hacking Device) Boarding Shotgun / Pistol, Knife. (0.5 | 30)

GROUP 2  5  5
 TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
 TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
 TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
 TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
 TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
5.5 SWC | 300 Points
Jurisdictional Command of Bakunin List:
 Eye of the Tiger
──────────────────────────────────────────────────
GROUP 1  10  
 TASKMASTER Heavy Rocket Launcher, Light Shotgun, CrazyKoalas / Heavy Pistol, DA CCW. (2 | 47)
 RIOT GRRL Boarding Shotgun, Stun Grenades + TinBot B (Deflector L2) / Pistol, Knife. (0 | 30)
 RIOT GRRL Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 29)
 RIOT GRRL Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 29)
 RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30)
 RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
 REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
 ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
 ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
 MODERATOR Paramedic (MediKit) Combi Rifle / Pistol, Electric Pulse. (0 | 11)
GROUP 2  3  2
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
 WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
4.5 SWC | 300 Points

 

My opponent for this week was my brother Doodleking and his Shasvasti. While I got the rest of my stuff out of the bag he finished up setting up our table. We had a nice mid industrial table with some height and natural features to break up some lines. There was a couple nice sniper nests on opposite corners and some good terrain in each zone to hide behind. After hurriedly unpacking we rolled the dice and got underway.

Deployment:

Doodle was a bit rushed in deployment, and instead of saving one of the speculos for a reserve, he deployed them both out early with mines. Both Shrouded managed to infiltrate and lay out dazers in inconvenient spots near the antenna on my side. The two Ikadron were hiding on the left and right sides behind buildings. The Gwailo hid behind a large tower on the right. Caliban was ahead on the left, ready to walk to a console. The Taigas were spread out all over ready to run up and cause a mess.

On my left side I set up my DA Morlock, the Custodier on top of a building and my taskmaster below it on the right. To the back up on a small square building I had my Warcor. In the middle I had my Moderator paramedic holding down the fort. My two Zeros where forward on my right side, ready to sneak into the far quadrant. Surrounding the building on my right was my Riot Grrl team, with the Missile Launcher in a commanding spot up high.

Top of 1: DoodleKing SEF

To start things off the Taigas had to run forward. Several of them got pasted by the Riot Grrl up high as they were running out. Then Doodle has the Gwailo walk out to try and get the Missile Launcher Grrl, after the Gwailo dies, we roll the game back, and talk about how this wasn’t the best idea. Instead the Speculo on my right comes forward and does its best to mess up my Grrls. The Speculo trades for one of my Blitzen Grrls before going down in ARO. After some Camo shuffling and bringing a Caliban forward to try and flip the console in his quadrant on my right side, Doodle ends his turn.

Bottom of 1: Jhokalups Bakunin

I start off by using my Morlocks to clear the mine on my right and lay out smoke. I then have my Custodier take out the dazer on my right. And have the grrls take out the dazer on my right. I bring the Grrl team forward and capture the console on my right side. On the left the Taskmaster has a Koala successfully take out the mine and survive the ensuing blast. After moving my two Zeros into the far right quadrant I end my turn. With three zones controlled and a console hacked I get 3 points.

Score at the End of 1: 3 – 0 Bakunin Favor

Top of 2: DoodleKing SEF

Doodle has his remaining Taigas run forward, dodging a missile and almost clipping the caliban in the same blast. After trying to unstick some models only to lose them in ARO, including the Gwailo, Shrouded and other speculo, Doodle decides that we should just call the game here.

Securing the same three zones as before, I get another 2 points, making it a:

Final Score: 5 – 0 Bakunin Total Victory

Lessons Learned:

The first tigerland was an interesting experience, I had spent a lot of time in the week before tuning my list and thinking about how to deploy and the turns. I would say that everything went exactly to plan for me. Deployment was smooth with few mistakes for me. In talking with Doodle about the game, he was very rushed during deployment. And it showed, not keeping a Speculo in reserve was rough, me being able to counter deploy against them took a lot of their sting out. Though they still could have been really annoying with some smoke placement, or walking completely behind a Riot Grrl.

This game was another one for the Cyberpunk hipster mission for me. I found that I didn’t miss the Riot Grrl Spitfire as much as I thought I would. The Taskmaster HRL is quickly becoming one of my favorite profiles, Koalas and a fire template with stealth can solve so many problems. Even if that problem is only clearing a pesky mine. Being very focused on how I was going to accomplish my missions really helped me to be purposeful with my orders and be a dominate force in this game.

Until next time.

Jhokalups – Field Operation Action Report – 41

Jhokalups – Field Operation Action Report – 41
Jurisdictional Command of Tunguska vs Shasvasti Expeditionary Force
300/ITS 11 – Countermeasures

After a long hiatus, I am back with another exciting report from the field! With the American Thanksgiving being this week and our normal game night being Thursday, my brother, DoodleKing, and I decided to get some gaming in early in the week. After eating a tasty dinner we set up the table and started to roll some dice.

Wip Roll
Jurisdictional Command of Tunguska – 17
Shasvasti Expeditionary Force – 1

Decision: DoodleKing
Deployment: Jhokalups
Initiative: DoodleKing
1st Turn: DoodleKing
1st Deploy: DoodleKing

Shasvasti Expeditionary Force List:

 Countermuse
──────────────────────────────────────────────────
GROUP 1  2
 GWAILO Lieutenant (Multispectral Visor L2) Heavy Rocket Launcher / Breaker Pistol, Knife. (2 | 43)
 MENTOR (EI Hacking Device) Boarding Shotgun / Pistol, Knife. (0.5 | 30)
 MED-TECH OBSIDON MEDCHANOID (Journalist L1) Submachine Gun, D-Charges / Pistol, Knife. (0 | 22)
 CALIBAN (Chain of Command) Submachine Gun, Pulzar, D-Charges / Pistol, Knife, CC Weapon. (0 | 29)
 CALIBAN (Chain of Command) Submachine Gun, Pulzar, D-Charges / Pistol, Knife, CC Weapon. (0 | 29)
 SPECULO KILLER (Minelayer) Combi Rifle, Smoke Grenades, Antipersonnel Mines / Pistol, Monofilament CCW, Knife. (1.5 | 39)
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
 TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
 TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
GROUP 2  5
 NOX (Forward Observer) Combi Rifle, Zapper / Pistol, Knife. (0 | 15)
 NOX Hacker (EI Hacking Device) Submachine Gun, Zapper / Pistol, Knife. (0.5 | 17)
 NOX Combi Rifle, Zapper / Pistol, Knife. (0 | 14)
 T-DRONE FTO Missile Launcher, Flash Pulse / Electric Pulse. (1.5 | 19)
 NOX (Forward Observer) Combi Rifle, Zapper / Pistol, Knife. (0 | 15)
 
6 SWC | 300 Points
Jurisdictional Command of Tunguska List:
 Countermeasures v2
──────────────────────────────────────────────────
GROUP 1  1
 SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
 SECURITATE HMG / Pistol, Knife. (1 | 21)
 SECURITATE Feuerbach / Pistol, Knife. (1 | 22)
 GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27)
 PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 33)
 INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
GROUP 2  1
 CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
 PUPPET MASTERS Submachine Gun / Pistol, Knife. (0 | 12)
 LUNOKHOD Heavy Shotgun, Heavy Flamethrower, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 25)
 DAKTARI Combi Rifle / Pistol, Knife. (0 | 14)
 MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30)
 METEOR ZOND Combi Rifle / Electric Pulse. (1 | 21)
 WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
 
4 SWC | 299 Points

Open in Infinity Army

We played in what we had available, which was my dining room table, it was a little narrow but not too bad. We played on one of the prototype layouts I am working on for my apartment block table.

Playing Countermeasures our first three classifieds were Mapping, Test Run, and Nanoespionage. After picking sides we started to deploy our armies.

Deployment:

(Unfortunately being super rusty and tired, I neglected to take deployment pictures)

My brother had a Gwailos on the left side, on top of a building, looking down the big street. Next to it on the ground was one of the Ikadrons. Next up was a Caliban hidden by the bus stop and Semi. The Mentor was on the roof of the apartment, lying prone. In the same apartment, another Caliban hid near the back door on the ground level. On the building to the right, he had set up his Nox fire team. Near the apartment on my side, a Speculo Killer came in, but neglected to deploy it’s minelayer mine.

Going second, I set up a lot of my power focused on the left side, to counteract the Speculo Killer. I had my Securitate link team spread across the floors of a small apartment building. Nearby I had my Lunokhod on the ground nearby with the Koalas hidden in some second floor corners. I had my Daktari and Clockmaker near the center on the ground level, hiding behind some buildings. My Interventer was on the left side, hidden prone inside an open container. Finally I had my warcor standing up behind where my interventor was, ready to take some sweet pictures.

Top of 1: DoodleKing SEF
Disc: Nanoespionage
Draw: In Extremis Recovery

Disliking most of the objectives, DoodleKing elects to drop Nanoespionage, and draws In Extremis Recovery to replace it.
I then attempt to remove orders from the group with the Nox fireteam, and DoodleKing reveals that he has Counterintelligence and I only take one order, oh well.
He starts off by having a Taigah attempt to run across the big road down the middle, the poor creature gets pasted by my rooftop Feuerbach. Next the link team activates, only to have the Q-Drone get stunned while getting off the building from my Warcors flash pulse. After a couple more glamour shots the link team has all moved up. DoodleKing wants to start moving his Gwailo up, but realizes that the Securitate Feuerbach has slightly better odds than his Gwailo at that range. He instead opts to have the Speculo Killer walk around the side of a car to lay a smoke screen covering the street. This let’s the Gwailo come forward and through the building to behind the apartment building on my side, where he slips out a door and behind a container, staying just out of sight of the Warcor. Out of orders, DoodleKing ends his turn.

Bottom of 1: Jhokalups Tunguska
Disc: In Extremis Recovery
Draw: Extreme Prejudice

I choose to discard In Extremis Recovery and draw Extreme Prejudice as the replacement. After looking carefully at the situation in my opponent’s deployment zone, I decide to try landing my AD troops in the deployment zone and take out his troops from behind. I start with my Interventor using the lieutenant order to put up assisted landing. I then drop my Meteor Zond in on the building where the Gwailo was. The Meteor Zond completed mapping before blasting Doctor Worm off the table. I then creep the Zond forward and take out a Caliban.
Next I successfully drop Raul Spector in on the far side out of sight. I have Raul throw down a drop bear and then come around the corner to blast half the Nox link team. I catch two members of the team and with the shotgun and the mine. Spector takes a wound from a Crit, but both Nox and a Ikadron went down. After having Spector circle around the building the other way, I take out the last three members of the former link team. Spector then came down and completed a Coup de Gras against a downed Nox to finish Extreme Prejudice.
At this point we called the game, it was late, I had eliminated most of his options to complete classifieds, and was in a powerful position for my next turn.

With two classifieds completed to my opponents zero it was a:

Final Score: 6 – 0 Tunguska Total Victory

Lessons Learned:

For this game, I swapped around combat groups to try an even split instead of the 10-4 I had used previously. I absolutely loved the split group, I felt like I was able to use all my orders more effectively and that my group 2 was able to actually do things. One thing I noticed, is that I have to spend more time in list building thinking about how I want my turns to go. I am able to do more with each group, but the more moving pieces in one group they compete more for orders.
One thing that I noticed about this game was that my brother and I were brother and I were very rusty. We both made some silly mistakes, I was just able to better capitalize on my brothers mistakes better. One of the biggest things that decided this game was positioning mistakes. Between not covering for my aerial deploy, forgetting minelayer, and putting a boarding shotgun skirmisher on the roof, my brother has a lot of rust to shake of for proper positioning.

All in all, a fun relaxed game to ease back into playing.

Until next time.

Jhokalups – Field Operation Action Report – 38

Jhokalups – Field Operation Action Report – 38

Jurisdictional Command of Bakunin vs Shasvasti Expeditionary Force

300/Asteroid Blues – Looting and Sabotaging

Once again we set up for our local game night. This week DoodleKing and I agreed to play Looting and Sabotaging from the Asteroid Blues phase 2 packet. After we arrived for the night and selected our table, rolled some WIP and got started.

Wip Roll
Jurisdictional Command of Bakunin – 11
Shasvasti Expeditionary Force – 2

Decision: Jhokalups
Deployment: DoodleKing
Initiative: Jhokalups
1st Turn: Jhokalups
1st Deploy: Jhokalups

Shasvasti Expeditionary Force List:

 DoodleKing L+S
──────────────────────────────────────────────────
GROUP 1  10
 MENTOR Lieutenant Shock Marksman Rifle / Pistol, Knife. (0 | 27)
 GWAILO (Multispectral Visor L2) Heavy Rocket Launcher / Breaker Pistol, Knife. (2 | 43)
 R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 SPECULO KILLER (Minelayer) Combi Rifle, Smoke Grenades, Antipersonnel Mines / Pistol, Monofilament CCW, Knife. (1.5 | 39)
 SPECULO KILLER (Minelayer) Combi Rifle, Smoke Grenades, Antipersonnel Mines / Pistol, Monofilament CCW, Knife. (1.5 | 39)
 CALIBAN (Chain of Command) Submachine Gun, Pulzar, D-Charges / Pistol, Knife, CC Weapon. (0 | 29)
 CALIBAN (Chain of Command) Submachine Gun, Pulzar, D-Charges / Pistol, Knife, CC Weapon. (0 | 29)
 SHROUDED (Minelayer) Boarding Shotgun, Dazer / Pistol, Knife. (0 | 24)
 NOX Combi Rifle, Zapper / Pistol, Knife. (0 | 14)
 NOX Hacker (EI Hacking Device) Submachine Gun, Zapper / Pistol, Knife. (0.5 | 17)
GROUP 2  2  2  2
 TAIGHA Chain-colt / DA CC Weapon. (0 | 6)
 TAIGHA Chain-colt / DA CC Weapon. (0 | 6)
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
5.5 SWC | 299 Points

 

Jurisdictional Command of Bakunin List:
 L+S v2
──────────────────────────────────────────────────
GROUP 1  9  1  1
 REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
 REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32)
 KUSANAGI Spitfire / Pistol, Shock CCW. (2 | 43)
 TASKMASTER Heavy Rocket Launcher, Light Shotgun, CrazyKoalas / Heavy Pistol, DA CCW. (2 | 47)
 BRAN DO CASTRO Boarding Shotgun / Pistol, DA CCW. (0 | 33)
 ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
 ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
 ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
 LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24)
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)

GROUP 2  1  2  2
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
 MODERATOR Combi Rifle + Pitcher / Pistol, Electric Pulse. (0.5 | 10)
6 SWC | 300 Points

 

I’ve really enjoyed some of the terrain our store has for it’s games. The mix of rocks and catwalks gives a nice feel that this could be the inside of an asteroid. The three level set up we had provided some nice tactical layering to think about. Unfortunately I didn’t have any hollow men to make the most of mobility between levels. I chose to go first and was assigned the side at the bottom of this picture.

Deployment:

The first thing I did was over infiltrate Bran to threaten the AC2. My Reverend Haris was on the middle level with the Custodier prime behind cover. Kusanagi was set up to start attacking right away. My Morlocks were on the left right and middle. My zero minelayers were set up to cover the AC2 approach. The lunokhod was up high with the koalas covering the AC2 as well. My moderator was up on level 3 prone. Finally, my taskmaster was my reserve and covered my left flank.

DoodleKing set up his deployment to try and deal with a over-infiltrated camo marker. The Speculos set up nearby with their mines covering the AC2. The Gwailo set up on the second level centrally. On the left and right a Nox covered a Taigha. The R-Drone was far right on the second level, watching where Kusanagi would stand up. The Calibans were forward on the left and right. With a Shrouded further up on the right. The Ikadrons were right and central. With the central one looking towards my Bran in Camo. Finally the Mentor Lt and its ambush camo marker went on the central back.

Top of 1: Jhokalups Bakunin

To start this party off the Morlocks all run forward. I can then use their irregular orders to run them all forward again. Then I activate Kusanagi and the Haris to take out the R-Drone and the Ikadron up high. Next Kusanagi discovers and takes out one of the mines covering the AC2. I have my Taskmaster put his Koalas into Stand-by before walking around the corner to shoot the other Ikadron. I spend a couple orders on Bran to try and get him by the AC2, but I forgot about a mine and so he is forced to dodge. Out of orders I end my turn.

Bottom of 1: DoodleKing Shasvasti

The Taighas run forward and safely dodge the AROs. The Gwailo then peaks out to start taking shots at Kusanagi. After a couple shots Kusanagi goes down. Running the odds on this exchange, it looks like this was not a favorable exchange for the Gwailo. Fortunately for DoodleKing the Gwailo makes it out unscathed.

After taking down Kusanagi the Taigha on the right comes around and Chain Colts down Bran. Then the Gwailos takes a shot at the Lunokhod and destroys it, taking out two of my Koalas and the Reverend healer with it. That done, DoodleKing ends his turn.

Top of 2: Jhokalups Bakunin

With Plan “A” (Bran) out the window. We are on to Plans “B”, “C”, and “D” (the morlocks). In running my Morlocks up I took out the Taigha on my right and performed a coup de gras do get my classified done. I then pull something out of the panoply before hunkering down. I lose one morlock to a shooting fight as I try to walk it forward more to try and set up a smoke screen to cover getting to the AC2. My last Morlock baits out a shrouded before going down to that same shrouded. I bring up my task master, taking out the Nox trooper on my left, clearing a mine and refilling Koalas from the second Panoply. After moving him a bit more forward to bring the Koalas way up, I end my turn.

Bottom of 2: DoodleKing Shasvasti

The main focus of DoodleKing’s turn was on advancing up a Camo marker that turned out to be a Chain of Command Caliban. After making it all the way up to my AC2, avoiding mines and fire from my Zeros the Caliban finally goes down. The shrouded then completes it’s classified against my unconscious Morlock. The Mentor lt reveals itself to fire at the Taskmaster, does a wound but fails to kill. After all this he ends his turn.

Top of 3: Jhokalups Bakunin

I start by attempting to have the last Morlock make it forward to the AC2, but it goes down to a combination of a mine and shock marksman rifle. The shock was unfortunate as this Morlock rolled V: Dogged for its metachemistry. The Taskmaster didn’t have enough orders to make it to the AC2, so I had my Zero come out to surprise shot down the Mentor Lt.

Bottom of 3: DoodleKing Shasvasti

Here we had a bit rules fumble, one of the remaining Camo markers was a Caliban with Chain of Command, so we played this turn as loss of lieutenant. So, in loss of lieutenant DoodleKing didn’t have enough points to get to the AC2, so he focused on maximizing points. He managed to take out my Taskmaster before ending his turn. With both AC2s undamaged and a classified each it came down to who had more things from the panoplies. With the two things I got them I got that point, making it a:

Final Score: 5 – 4 Bakunin Minor Victory

Lessons Learned:

Like what the Warcors and some of the more experienced players say, a game of Infinity has four turns, with deployment being turn one. I definitely messed up portions of my deployment here and that influenced how close this game was. It has been a while since I have used Bran, and I forgot how reliably he can over infiltrate. Bran should have been my reserve piece as an extra punch, instead of having him down first and shaping all of DoodleKing’s deployment.

I got too caught up in protecting Bran’s approach that I didn’t leave enough orders to actually do anything with him. I could have kept Bran where he was and used those two orders to better develop my board position. I am unhappy with some of my late turn plays, I basically wasted orders not accomplishing anything, relying instead on all my first and second turn actions to win the game.

It was fun to come back to Bakunin for a game after so long on other factions. I think I will go back to Tunguska for a while longer. I need to figure out how to make them tick.

Until next time.