Jhokalups – Field Operation Action Report – 26

Jhokalups – Field Operation Action Report – 26
Rose City Raid – Day 2

Game 4 – ZeroTen
StarCo vs Shasvastii Expeditionary Force
300/ITS X – Unmasking

Game 4, day 2, I have slept, I get to start later in the day, since there is no set-up. So I have eaten. I was on another awesome city table today for this game. There were some nice big buildings in the middle. I think this is my first game against Combined Army as well, so that’s super fun.

Wip Roll
StarCo – 3
Shasvastii Expeditionary Force – 14 (Crit)

Decision: ZeroTen
Deployment: Jhokalups
Initiative: ZeroTen
1st Turn: ZeroTen
1st Deploy: ZeroTen

Shasvastii Expeditionary Force List:

 ZeroTen Shas
──────────────────────────────────────────────────
GROUP 1  10
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
 NOX (Forward Observer) Combi Rifle, Zapper / Pistol, Knife. (0 | 15)
 NOX (Forward Observer) Combi Rifle, Zapper / Pistol, Knife. (0 | 15)
 NOX Hacker (EI Hacking Device) Submachine Gun, Zapper / Pistol, Knife. (0.5 | 17)
 NOX Lieutenant Combi Rifle, Zapper / Pistol, Knife. (0 | 14)
 CORAX HASHT Spitfire / Breaker Pistol, Knife. (1.5 | 34)
 SEED-SOLDIER (Forward Observer) Combi Rifle, D.E.P. / Pistol, Knife. (0 | 17)
 SEED-SOLDIER (Forward Observer) Combi Rifle, D.E.P. / Pistol, Knife. (0 | 17)
 Q-DRONE HMG / Electric Pulse. (1 | 26)
GROUP 2  1
 R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 TAIGHA Chain-colt / DA CC Weapon. (0 | 6)
 MALIGNOS Hacker (EI Killer Hacking Device) Submachine Gun, Dazer, Antipersonnel Mines / Pistol, Knife. (0 | 33)
 CALIBAN (Multispectral Visor L1) Spitfire, D-Charges / Pistol, Knife, CC Weapon. (1.5 | 40)
 SPECULO KILLER (Minelayer) Combi Rifle, Smoke Grenades, Antipersonnel Mines / Pistol, Monofilament CCW, Knife. (1.5 | 39)
6 SWC | 299 Points

StarCo List:

 RCR List 1
──────────────────────────────────────────────────
GROUP 1  1
 EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
 AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27)
 RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
 RIOT GRRL (Fireteam: Haris) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0.5 | 30)
 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 ZONDBOT Electric Pulse. (0 | 3)
GROUP 2  1
 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
 HELLCAT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 28)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
6 SWC | 300 Points

Table 17 had some very nice buildings for blocking LOS. I chose a side that had a high building that I could put my sniper on, and deny that spot for the potential Noctifier.

Deployment:

ZeroTen set up the Nox link in the walled Pagoda to the left of his deployment zone. Corax Hasht guarded the front entrance. There were a couple of seed soldier eggs hiding near the midline. A Malignos was hiding in the central building. The Caliban and Drones guarded the right side. A speculo killer deployed right near the Riot Grrls as the reserve.

I put my Brawler Multi Sniper on top of tall building, covered by a Jaguar (learning my lesson from game 1). Emily and friends grouped up around a central food stand. The Riot Grrl Haris covered my right diner. There was a Bandit towards the middle and my Irmandinho on the left.

Top of 1: ZeroTen Shasvastii

First thing that ZeroTen does is send the Speculo Killer in to assassinate Avicenna and the Grrls. It does take out Avicenna, but goes down to the Grrls, spoiling the idea of breaking out the Nox link easily. The Taigha runs forward and dodges a shot from the Multisniper, the Q-Drone then comes forward and manages to take down the multi-sniper. Breaking the link, Corax Hasht does a wound to the ML Grrl, knocking her down. The link can then be reformed and came out to claim the button on the right, revealing one of the targets, that turned out to be a target decoy. The Taigha runs up to be difficult and gets into a difficult to unstick spot.

Bottom of 1: Jhokalups StarCo

Step one, unstick Emily and Friends, it takes a few orders but gets done. Step two is to start breaking the Nox link apart. Emily spec fired and took out three members. Then between my Riot Grrl ML and a dropped Hellcat the link was down to very few members. The Bandit was revealed as part of the deal with Taigha plan. Out of orders I pass my turn.

Top of 2: ZeroTen Shasvastii

A fair chunk of orders were spent by the Nox hacker trying to out fight the Bandit KHD. The Bandit won that exchange. The Q-Drone comes up to cover the left side and marker. I think I lose some Alguacil links members here, unsure.

Bottom of 2: Jhokalups StarCo

My turn has my Hellcat AHD come to the antenna, reveal and kill a target decoy. I take out the rest of the troopers on the right half of the board and pass the turn.

Top of 3: ZeroTen Shasvastii

ZeroTen reveals a Malignos to drop a Dazer. The Malignos then tries to take out the Irmandinho, who with a Booty LGL manages to take out the dazer with the AOE while in a face to face with the Malignos.The Q-drone wanders way towards the middle of the board. That done the turn is passed.

Bottom of 3: Jhokalups StarCo

I have my Jaguar advance up and throw smoke over the Q-Drone. My Irmandinho runs forward to flip an antenna and reveal another decoy. I bring the Hellcat around to activate the last antenna and reveal the designated target. I then bring in Spector on my left side and walk him forward to take out the Designated Target with my last order. Making the final score:

Final Score: 7 – 0 StarCo Total Victory

Lessons Learned:

This mission went almost as well as it could have. I did get a bit lucky against the Speculo killer, that could have been much worse for me. I really like the two AD troopers in the list. I find that most people are prepared for one. But the second one, especially when dropped on a different turn catches a lot of people off guard. The Taigha almost caused a really bad day, if ZeroTen had brought more than one, I would have been in trouble.

Game 5 – Xammy
StarCo vs Varuna Immediate Reaction Division
300/ITS X – Frostbyte

Last game of the day was against someone I know very well, Xammy. Xammy and I have been gaming together since way before either of us had gotten into Infinity. So it was nice to have a more relaxed game against someone I know well for the end of Rose City Raid.

Wip Roll
StarCo – 17
Varuna Immediate Reaction Division – 6

Decision: Xammy
Deployment: Jhokalups
Initiative: Xammy
1st Turn: Xammy
1st Deploy: Xammy

Varuna Immediate Reaction Division List:

 VIRD – Killer Bee Assault
──────────────────────────────────────────────────
GROUP 1  1
 CROC MAN (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32)
 ZULU-COBRA Hacker (Killer Hacking Device) Breaker Combi Rifle / Pistol, Knife. (0 | 28)
 ZULU-COBRA Spitfire / Pistol, Knife. (1.5 | 28)
 KAMAU (Multispectral Visor L2) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 32)
 FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
 FUSILIER Combi Rifle + Light Grenade Launcher / Pistol, Knife. (1 | 14)
 FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
 FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
 ECHO-BRAVO Paramedic (MediKit) Combi Rifle + Light Shotgun, WildParrot / Pistol, Knife. (0.5 | 27)
 HELOT MILITIAMAN Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 9)
GROUP 2  3
 ECHO-BRAVO Red Fury / Pistol, Knife. (1 | 25)
 ZULU-COBRA (Sensor) Combi Rifle, Jammer / Assault Pistol, Knife. (0 | 29)
 TECH-BEE (Remote Assistant Level 1, Specialist Operative) Flash Pulse / Pistol, Knife. (0 | 5)
 FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)
 FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)
 HELOT MILITIAMAN Shock Marksman Rifle / Pistol, Knife. (0 | 13)
 WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
6 SWC | 299 Points

StarCo List:

 RCR List 1
──────────────────────────────────────────────────
GROUP 1  1
 EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
 AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27)
 RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
 RIOT GRRL (Fireteam: Haris) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0.5 | 30)
 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 ZONDBOT Electric Pulse. (0 | 3)
GROUP 2  1
 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
 HELLCAT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 28)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
6 SWC | 300 Points

The table for this game had a ton of aquatic terrain, I chose a side with slightly less water in the deployment zone. Since Varuna has so much Aquatic Terrain models I figure I should give myself as much advantage as I can.

Deployment:

The Kamau/Fusilier link sets up to the center right. Supported by Helots and some Zulu Cobras. The left side is mostly clear, with a Zulu-Cobra, Tech-Bee and Fusilier watching that side. A Crocman deployed fully visible on some crates on the right to be the data tracker.

I had Emily and the Alguaciles on a center left island looking over the board. The Brawler was also on this Island. On my right the Riot Grrl Haris was hanging out on my right, ready to shoot missiles. I put my Bandit KHD on my left near the big antenna. The jaguar covered the far right.

Top of 1: Xammy VIRD

To start off Xammy has his Kamau Multi Sniper crit my Brawler off the table. Then it forces the Riot Grrl ML into unconsciousness. Some Camo markers start to move up and the Tech bee advances towards the Console on the right. An echo bravo walks in and attacks the Jagaur with a parrot, isolating it before retreating. Getting almost everything he wanted done. Xammy passes turn.

Bottom of 1: Jhokalups StarCo

I have a couple things I would like to get done, the main one being taking out the Croc Man, who as Xammy’s data tracker, is the only way for him to score the middle. I had chosen Avicenna as my data tracker. I drop Spector onto the field, waste one one of the drop bears failing a long range spec fire. I walk Spector closer and land a Drop Bear next to the Croc Man. I then drop my Hellcat in behind the Croc Man. When I attempt to Spotlight the Croc Man, Xammy says he is going to reset. I double check with him that he wants to just eat the mine, he does not, so a normal roll on Spotlight, which succeeds. Emily starts to spec fire at the Croc Man, who dodges Emily, but not the mine. Though it does survive the armor roll. I get Avicenna over to bring the Jaguar back up. And successfully take out the Kamau with either an Emily Spec fire, or from the second Riot Grrl. Out of orders I pass turn.

Top of 2: Xammy VIRD

The tech bee advances up and claims the right console. A Zulu Cobras reveals and activates a second, putting two heaters active on Xammy’s side. Another Echo Bravo drops in and starts taking out some of my alguaciles. Out of orders the turn is passed back to me.

Bottom of 2: Jhokalups StarCo

I make another attempt at the Croc Man with speculative Drop bears, spotlight and spec fire. The Croc Man survives again. I manage to get my Jaguar around to take out the Tech Bee, and maybe the Zulu Cobra that was guarding it. My Riot Grrl takes out the Echo Bravo threatening the rest of my link. And the hellcat got a Warcor and maybe a Helot. With my last orders I have Spector snag a console and activate my back line heater.

Top of 3: Xammy VIRD

Xammy takes out my last Grrl, gets Avicenna down. And slides the Croc Man forward into the exclusion zone before passing turn.

Bottom of 3: Jhokalups StarCo

Out of options I attempt to use my last few orders to take out the Croc Man, but am unable to. With controlling one heater, no data tracker in the zone, and getting wiped out the final score is:

Final Score: 9 -1 Varuna Total Victory

Lessons Learned:

In this game I felt like nothing went my way. Getting models crit off the table sucks. I try to reformulate my plan and come at it from a different angle. For the linked Kamau Multi Sniper, I think the correct response would be to start killing link memebers, once it loses the +3 and sixth sense it is much easier to deal with. Maybe hunkering down and letting Xammy have his run of the board turn 1 would have been better, I would have had more tools available to my active turn to try and counter. Certainly a Spector Drop Bear surprise would have cleared out a couple Fusiliers. It was a fun, if frustrating game. And I was glad it was against someone I knew well.

Final Thoughts:

Rose City Raid 2019 was a blast! Thank you to TheDiceAbide and WiseKensai for facilitating. And thank you to all the judges and people that made the event run smoothly. I don’t think I could have chosen a better event for my first multi-day tournament. I look forward to trying for more in the future.

Until next time.

Jhokalups – Field Operation Action Report – 25

Jhokalups – Field Operation Action Report – 25

Rose City Raid – Day 1
300/ITS X – Red Deck

Game 1 – Avanst
StarCo vs Yu Jing
Highly Classified – Hardmode

The first round of Rose City Raid was finally happening. After we got paired up and got to the table we waited for TheDiceAbide to pull the four classifieds. I would be playing avanst from Canada. Avanst was playing Yu Jing with no sectorial. The classifieds drawn were:

HVT: Identity Check
HVT: Espionage
HVT: Retro Engineering

Extreme Prejudice

For my personal classified I drew Experimental Run. From my practice games and the importance of the secondary classified I knew I would need to take list 2 since it had the remotes I needed for Experimental Run. That decided we rolled out WIP.

Wip Roll

StarCo – 19
Yu Jing – 2

Decision: Avanst
Deployment: Jhokalups
Initiative: Avanst
1st Turn: Avanst
1st Deploy: Avanst

Yu Jing List:

 ok
──────────────────────────────────────────────────
GROUP 1  4
 CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
 LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10)
 DĀOYĪNG Lieutenant L2 Hacker (Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0.5 | 29)
 GŬILÁNG (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 26)
 GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
 TIGER SOLDIER Boarding Shotgun / Pistol, Knife. (0 | 25)
GROUP 2  2
 RUI SHI Spitfire / Electric Pulse. (1 | 20)
 XI ZHUANG Combi Rifle + Light Flamethrower, MadTraps / Pistol, Knife. (0 | 20)
 WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 MONSTRUCKER Submachine Gun, Chain Rifle, Drop Bears / Pistol, Knife. (0 | 13)
 YÁOZĂO Electric Pulse. (0 | 3)
 SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
 SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
 HAC TAO HMG, Nanopulser / Pistol, DA CCW. (2 | 68)
5.5 SWC | 300 Points

StarCo List:

 RCR List 2
──────────────────────────────────────────────────
GROUP 1  2
 UHAHU Hacker (Hacking Device Plus. UPGRADE: Icebreaker) Pitcher, D-Charges / Assault Pistol, Knife. (0.5 | 25)
 STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
 LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24)
 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
 ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
GROUP 2  1
 HELLCAT Spitfire / Pistol, Knife. (1.5 | 28)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
5 SWC | 298 Points

Winning the roll my opponent chose to go first, I picked a side that I thought had some good protection spots and good line of sight. I failed to notice a nice underside of a building on the other side of the table that was a great hiding spot for things.

Deployment:

Avanst set up with his Rui Shi watching over the lower part of the building where he had hidden his Lt and Xi Zhuang. The Kuang Shi were spread out mostly on the left side with several Guiland and a Liberto along the midline. A Hac Tau in regular camouflage was on top of a building on the left. Shaolin were set up to be out of sight until smoke was thrown.

I had my Emily and friends link on my left side. I set my Brawler up in an overwatch spot covered by Uhahu. The stempler is covering my right side and my Lunokohd and its Koalas cover my HVT. I split my two bandits on the left and right side.

Top of 1: Avanst Yu Jing

To start things off the Kuang Shi and Shaolin run up and start throwing smoke. One had to fudge since it’s facing a MSV2 model but makes it through. Next a Tiger soldier drops in, attempting to land right behind my Brawler Multi-Sniper. Uhahu fails to hack his aircraft and the tiger soldier lands. After it is placed the brawler attempts to turn and change face, and fails. The tiger then more down the brawler and Uhahu before turning his attention to my Stempler Zond. After the Carnage a Liberto reveals and snakes the HVT away to hide by the lieutenant. The Guilang come forward to drop some mines, one goes down to the Bandit KHD.

Bottom of 1: Jhokalups StarCo

With my impetuous order I bring the Zondbot forward to help out the Stempler. I try to have Emily spec fire down the Tiger soldier, but he lives. I manage to take out a Kuang Shi and Xi Zhuang with a spec fire, but couldn’t clip the LT like I thought I could. I drop my Hellcat Spitfire onto the backline and have it take out some Kuang Shi, the monstrucker and a Shaolin before going to hide. After bringing back the Stempler and walking the Lunokohd forward I pass turn.

Score at End of 1: 0 – 0

Top of 2: Avanst Yu Jing

This time the impetuous models have free rain to run forward with smoke. A Hac Tau reveals itself and surprise shots down my Hellcat, and the Daoying makes a mad run across the board towards my HVT. A Shaolin has taken out the bandit that could do something. So the Daoying attempts to and fails an Espionage on my HVT. The Daoying then re-camos and Avanst passes turn.

Bottom of 2: Jhokalups StarCo

After sneaking my engineer in with his impetuous order, I have my Lunokohd set off a mine. The Irmandinho brings it back, completing the experimental run classified. I try to have the Lunokohd or Stempler discover the Daoying, but have no good way to get a line on it. I elect to drop Spector in to take it out, but fail the roll and drift toward the building with the Hac Tau. Some unopposed smoke from the Shaolin covers the prime Camo Marker that is the Daoying, making it impossible for Raul to deal with. With nothing else going my way I pass turn.

Score at End of 2: 5 – 2

Top of 3: Avanst Yu Jing

First the Hac Two fights Spector to a dead state before the Daoying successfully datascans my HVT. A liberto makes the long walk to take out Emily I’m an unpleasant manner before completing extreme prejudice. The Avanst passes turn.

Bottom of 3: Jhokalups StarCo

With no link team and few options I send the Irmandinho in and he winds up dying. I don’t have enough orders or the right specialists to get anything done and cannot even coup de gras a second model. Ending my turn and making the game a:

Final Score: 9 – 2 Yu Jing Victory

Lessons Learned:

I got the floor wiped with me. One big change I could have made was to have my Jaguar cover my brawler so that the tiger soldier could not just drop in on me and take out two big pieces in opposed. I also picked my side poorly. Giving Avanst such a nice place to hide the Daoying and move his HVT into really put a damper on things. I think that the Hidden Classified that my opponent had was rescue. But at this point I don’t remember if that was or who rescued whom, but that’s the only way I can get the points to line up. If it was, taking out that pair would have been helpful to even up points a bit.

Game 2 – Twinmasks
StarCo vs Yu Jing
Power Pack

Next round I drew Twinmasks, a semi local who I have chatted with but have never met or played. Until now. We rolled up on a lovely table with some planters and other neat details. After we rolled dice we got underway.

Wip Roll

StarCo 7
Yu Jing 13

Decision: Twinmasks
Deployment: Jhokalups
Initiative: Twinmasks
1st Turn: Twinmasks
1st Deploy: Twinmasks

Yu Jing List:

 Yu Jing
──────────────────────────────────────────────────
GROUP 1  10
 Zhanshi YĪSHĒNG Combi Rifle / Pistol, Knife. (0 | 15)
 MECH-ENGINEER Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
 BOUNTY HUNTER Sniper Rifle / 2 Breaker Pistols, Knife. (0.5 | 21)
 HÚLÁNG (Fireteam: Duo) 2 Submachine Gun, E/M Grenades, D-Charges / Pistol, Monofilament CC Weapon, Knife. (0 | 41)
 RUI SHI Spitfire / Electric Pulse. (1 | 20)
 GŬILÁNG MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 33)
 GŬILÁNG MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 33)
 DĀOYĪNG Lieutenant L2 Hacker (Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0.5 | 29)
 ZHĒNCHÁ (Forward Observer) Submachine Gun, D.E.P., Antipersonnel Mines / Pistol, Knife. (0 | 34)
 TAI SHENG (Chain of Command) Mk12, Chain-colt, Stun Grenades / Heavy Pistol, Knife. (0 | 49)
GROUP 2  2
 SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
 SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
5 SWC | 300 Points

StarCo List:

 RCR List 2
──────────────────────────────────────────────────
GROUP 1  2
 UHAHU Hacker (Hacking Device Plus. UPGRADE: Icebreaker) Pitcher, D-Charges / Assault Pistol, Knife. (0.5 | 25)
 STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
 LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24)
 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
 ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
GROUP 2  1
 HELLCAT Spitfire / Pistol, Knife. (1.5 | 28)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
5 SWC | 298 Points

Table 15 was a lovely little city table. I chose the side that I felt I would have a better chance of hiding my link on for Power Pack.

Deployment:

With Power Pack’s unusual deployment, Yu Jing choose to split fire and cover both sides with Guilang snipers. Spring the right side was an Authorized Bounty Hunter and Rui Shi. The left Guilang was supported by Tai Sheng who would run the Xenotech.

Emily and the Alguaciles were on my left deployment zone, split across levels and buildings. Behind them was the Irmandinho and his Zondbot. On my left I had the Brawler on a roof covering a good chunk of the table. My bots were in cover on the right side with the Jaguar babysitting the Xenotech. I do replied my reserve, Uhahu, on the left behind a billboard. I can’t find where I had the two Bandits, they were up in the mud field, covering the left and right antennas.

Top of 1: Twinmasks Yu Jing

To start things off, a Shaolin ran out and got plastered by my Brawler. A guilang revealed and started shooting at by Brawler. The brawler didn’t win, but tied or survived armor rolls for a few volleys. Eventually the Guilang took out the Brawler and an Alguacil that I thought was hidden, but turned out not to be hidden well enough. After that Tai Sheng and the Xenotech advanced into the central zone and then failed to place the multi-scanner. Twinmasks passes turn.

Bottom of 1: Jhokalups StarCo

Knowing that the multi-scanner is a 3 point swing, I wanted to steal the exposed Xenotech. I had Emily spec fire at the Guilang to force it down, so that I could bring in Spector on the side safely. Spector makes it in and brings down Tai Sheng. Stealing the Xenotech and backing it out of the zone. This combination of things burns through my order pool and I pass turn.

Top of 2: Twinmasks Yu Jing

The Rui Shi comes forward and starts blasting my Irmandinho off the table. The Daoying lt reveals and starts takes out Spector, it succeeds, takes a red rum to the brain and lives to tell the tale. The Zencha peaks out and activates the antenna on my left. Then it’s my turn.

Bottom of 2: Jhokalups StarCo

I spend a lot of orders trying to get my FO Bandit to take out the other Guilang sniper, after I burned most of the orders in that pool I had Uhahu setup white noise from the Stempler and used the Stempler’s triangulated fire to take down the Guilang. I use the last order to bring the FO Bandit forward and try to capture the right antenna, and fail the WIP roll.

Top of 3: Twinmasks Yu Jing

The Zencha comes through the middle of a building and takes out the Bandit and the Stempler before capturing the middle antenna. A Shaolin comes forward to harass my Bandit KHD. The Zencha then gets into a spot to secure my HVT.

Bottom of 3: Jhokalups StarCo

With a very limited order pool and no way to get the Jaguar forward I attempt to get my Bandit into base with an antenna. She dies before she gets there and that’s the game.

Final Score: 5 – 0 Yu Jing Victory

Lessons Learned:

There were several places where I messed up my order use. One of my biggest issues was in deployment, the spot I thought safe for my Alguacil was not safe, as it went down turn one. When I was clearing out the second Guilang, on my right side, I should have remembered Triangulated fire earlier. At an almost 40% success rate with only Dodge as the option it would have gone much better for me. I would have had more orders available for the Bandit FO activate the antenna.

My biggest mistake was probably that I never moved the Jaguar and my Xenotech. I could have had 2 points to the 5. Being able to contest the antennas would have also helped.

Game 3 – Pseudonymmster
StarCo vs Tohaa
300/ITS X – Transmission Matrix

The last game of the day was against Pseudonymmster, one of the players up from California. We drew the plane crash table, which had a big impact on my list decision.

Wip Roll

StarCo – 12
Tohaa – 7

Decision: Jhokalups
Deployment: Jhokalups
Initiative: Pseudonymmster
1st Turn: Pseudonymmster
1st Deploy: Pseudonymmster

Tohaa List:

 Tohaa
──────────────────────────────────────────────────
GROUP 1  10 1
 MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
 HATAIL AELIS KEESAN K1 Combi Rifle, Nanopulser, Flash Pulse, D-Charges / Pistol, Knife. (0 | 29)
 GAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33)
 SUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35)
 KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)
 SAKIEL Viral Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 24)
 CLIPSOS Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 24)
 KUMOTAIL Combi Rifle, D-Charges / Pistol, Knife. (0 | 22)
 KAAURI Sentinel Boarding Shotgun, Nullifier / Pistol, Electric Pulse. (0 | 15)
 SUKEUL Lieutenant (Forward Observer) K1 Combi Rifle, D-Charges / Pistol, Breaker Pistol, Knife. (0 | 32)

GROUP 2  1
 MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
 KAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15)
 SAKIEL Spitfire / Pistol, Knife. (1.5 | 23)
5 SWC | 299 Points

 

StarCo List:

 RCR List 1
──────────────────────────────────────────────────
GROUP 1  1
 EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
 AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27)
 RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
 RIOT GRRL (Fireteam: Haris) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0.5 | 30)
 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 ZONDBOT Electric Pulse. (0 | 3)
GROUP 2  1
 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
 HELLCAT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 28)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
6 SWC | 300 Points

From the table we were playing, I knew that I would want my Riot Grrls for all of the Low Vis zones. I also knew that I wanted to go second on Transmission Matrix, so I took deployment and had my opponent deploy first. He chose to go first, so mission accomplished.

Deployment:

A Sukeul HMG triad and a Kaauri were set up on the left side. There was a lone group triad and a Hatail Aelis Triad guarding the middle. On the right side there was the Sukeul LT and a Kumotail. No models were deployed inside of Transmission Control Areas.

To cause maximum disruption I set my Brawler MSV2 Sniper prone on top of the airplane fuselage to watch the table. The Riot Grrl Haris was on my right side guarding that Transmission Zone with the Jaguar. I had Emily and the Alguaciles guarding the left Transmission Zone and watching my HVT. My Bandit was deployed up on the left behind some trees. The Irmandinho was in the central back field.

Top of 1: Pseudonymmster Tohaa

To start things off, The Sukeul HMG triad starts advancing up to try and take out the Brawler. It does take a few orders, but dice win out and the Brawler goes down. A few more orders are spent advancing with that triad, putting them onto a nice plane and taking down my HVT. The lone triad then advances up to try and cover the middle Transmission Zone. The Riot Grrl ML caused a bit of a headache for trying to get in without losing the link. The Sukeul LT uses its special order to get up and threaten my left side. With them in position the turn was passed.

Bottom of 1: Jhokalups StarCo

I attempt a few speculative shots with Emily at the designated target and miss, before turning my attention to the central link. After getting them spread out I was able to use my Riot Grrl ML to take out a couple members. I drop my Hellcat in on his back field and have him take out the Kumotail before walking up a bit to take out some members of the Hatail Triad. That done I pass turn. I have the two Transmission areas in my deployment zone to the one that Tohaa controls in the middle, so I score 2 points.

Score at End of 1: 2 – 3 Tohaa Favor

Top of 2: Pseudonymmster Tohaa

Many orders are spent advancing the Sukeul HMG triad into range of the Riot Grrl Haris and fighting them. After knocking the ML out of the fight, and taking out the Jaguar, all the orders are spent and that team is over extended. Tohaa passes turn.

Bottom of 2: Jhokalups StarCo

I drop Spector in behind the Sukeul team, being out of line of site and out of zone of control the Triad cannot react. I have spector walk up and shotgun the team. I take out two members of the triad and eventually put the Sukeul into the inactive Symbiont army. With no zone control being changes, I score again.

Score at End of 2: 4 – 3 StarCo Favor

Top of 3: Pseudonymmster Tohaa

The Sukeul HMG advances up, taking out Spector and both Riot Grrls. Ultimately Avicenna brings it down. A clipsos reveals and walks into the center zone. The Kaauri walks into another zone, and a Makaul runs up to threaten Avicenna.

Bottom of 3: Jhokalups StarCo

I finally spec fire down the HVT with Emily, netting 3 points. I take a couple shots at the Makaul threatening Avicenna before trying to take out the models in middle Transmission Zone. After taking out the two I wanted, I try once on the Kaauri before passing turn. Controlling two zones to my one (I forgot about the Clipsos), Tohaa Scores. Making the final score:

Final Score: 7 – 6 StarCo Minor Victory

Lessons Learned:

This was a fun game, it was close and well fought. Had I remembered the Clipsos I could have put more shots into the Kaauri and Makaul. Taking out the Makaul would let me put Avicenna safely into my right Transmission zone, making the score 8-5, still a minor, but better. If I had also taken out the Kaauri, I would have pulled off a 9-4 major. Lessons learned, remember what’s on the table, check from many angles.

Overall I had a blast with day one. Stay tuned for my day two adventures.

Jhokalups – Operation Orders – 2

Jhokalups – Operation Orders – 2
For Rose City Raid there are five difficult scenarios to cover with a pair of list; Frostbyte, Highly Classified, Transmission Matrix, Power Pack, and Unmasking. For a game night we decided to practice covering three of them; Frostbyte, Power Pack, and Unmasking. Over my last few games, I have realized that in Infinity, more than any other game I have played, playing to scenario is extremely important. For that, I changed the way I approach list building, or at least my strategy going into how I want the list to perform. In this I have talked about the method I will be using and how I settled on that method. Here I will apply that method to the three scenarios that we have selected for practice. And then I will create lists for each of my main factions (Bakunin, StarCo, ForCo) that are more tuned to accomplish the checklist.

Frostbyte:

  • Kill More Army Points : 3 points
  • Kill the enemy Data Tracker : 2 points
  • Secured the Exclusion Zone at End of Game : 3
  • Have 1 active heating unit : 1
  • Classified : 1
  • Special Considerations:
    • ITS Retreat Rules
    • Secure the Exclusion Zone means having the only DataTracker inside
    • Killer Cold – Non TAG/HI/DT units not in a zone with an active heater die at end of game.

One of the most obvious things about Frostbyte is that TAGs and Heavy Infantry will not die if they are in an unheated zone. That makes these models more appealing since you won’t have to worry about what zone they are in. When I was first reading through this scenario, I assumed that Securing the exclusion zone meant Dominating the exclusion zone, that is, having more points than my opponent in it. However, securing the exclusion zone means having my data tracker and not my opponents in the zone. This changes my prioritization of points, since the data trackers are related to 5 points of the mission.
Frostbyte Priority Checklist:

  1. Kill the Enemy Data Tracker : +2 Points / -3 Points
  2. Secure the Exclusion Zone with my Data Tracker : +3 Points / -2 Points
  3. Kill lots of Points : +3 Points / -3 Points

If I accomplish Checklist items 1 and 2, the worst outcome from the mission is a tie. If I can accomplish item 3 in addition then I win with a Major victory.

Power Pack:

  • Activated Same Amount of antennas at End of Game : 2 points
  • Activate More antennas at end of game : 4 points
  • Control the enemy console at end of game : 2 points
  • Place the Multiscanner on the Saturation Zone : 2 points
  • Prevent Enemy from Controlling your Console : 1 point
  • Classified : 1
  • Failure to place the Multiscanner : -1 point
    • ITS Retreat
    • Overload Prevention – A player can only have two active antennas
    • There is a 16” saturation zone across the middle of the board
    • Chain of Command Bonus to Xenotech
    • Chain of Command Bonus to Activate Antenna

From playing some other missions with the Xenotech, I can say that the multiscanner can have a big impact on the end of game. It provides 2 points if placed, and takes a point away if not. From the 10 points available that’s a 3 point swing just for me. In this scenario, if both players have activated 1 antenna, protected their console and one placed a multi scanner while the other didn’t; the score would be 2 to 5 to the player who placed the multiscanner. Other interesting point swings come in holding 2 of the 3 antennas.
Power Pack Checklist:

  1. Place the multiscanner : +2 points (-1 if not placed)
  2. Capture and Protect Antenna(s) : +2/+4 points
    1. Capture Second Antenna : +4 points
  3. Protect My Console : +1 points / -2 points

If I don’t have the multiscanner at the top of my checklist I will forget it. After that I should focus on antennas, I need at least 1, preferably 2. Doing those 2 things I can get 6 points, if my opponent accomplishes every other scoring option they will also get 6; so again, the worst case with the first 2 accomplished is a tie. If I accomplish all 3 it would be 7 to 4.

Unmasking:

  • Kill Designated Target: 3 points
  • Kill Target Decoy: 1 point
  • Kill Designated Target w/ Data Tracker: +2 points
  • Same Amount of Active Consoles: 1
  • More Active Console: 2
  • Your Designated Target not Killed: 1
  • Data Tracker not Killed: 1
    • ITS Retreat
    • Hacker Bonus for Consoles

Unmasking is one of my favorite missions, I love how different it is from other killy missions or zone control. The Subterfuge of the Designated Target and Target Decoys is great. Ok, this mission is fairly simple in terms of mental tasks.
Unmasking Checklist:

  1. Reveal the Designated Target: +1/+2 Points (Depending on Consoles)
  2. Kill Designated Target: +3 points / -1 points
    1. w/ Data Tracker: +2 points
  3. Maintain Console Control +2 points / -1 points

The simplicity of this checklist has complications on the table. Specifically you don’t know when you will pick the right target. And then you have to deliver a killer to the target, hopefully you have a piece properly positioned. In writing this, I can already see how I mis-spent orders on non-mission critical things the last time I played unmasking.

Foreign Company

 Frozone
──────────────────────────────────────────────────
GROUP 1  10
 KRIZA BORAC Lieutenant HMG / Heavy Pistol, CC Weapon. (2 | 54)
 HANNIBAL (Chain of Command) MULTI Marksman Rifle, Nanopulser / Pistol, Knife. (0 | 39)
 SEÑOR MASSACRE Boarding Shotgun, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0 | 26)
 BOLT (Multispectral Visor L1) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 27)
 VALKYRIE Heavy Shotgun, Grenades / Heavy Pistol, EXP CC Weapon. (0 | 35)
 SECURITATE Feuerbach / Pistol, Knife. (1 | 22)
 SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
 CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)
 CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)
 CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)
GROUP 2  3
 ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19)
 ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
 FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
4.5 SWC | 300 Points

StarCo

 FPU
──────────────────────────────────────────────────
GROUP 1  3
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
 ALGUACIL MULTI Sniper Rifle / Pistol, Knife. (1.5 | 18)
 EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
 HAWWA’ Hacker (Assault Hacking Device) Boarding Shotgun, D-Charges / Pistol, Knife. (0.5 | 26)
 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)
GROUP 2  1
 AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27)
 RIOT GRRL Spitfire / Pistol, Knife. (2 | 34)
 RIOT GRRL Boarding Shotgun, Stun Grenades / Pistol, Knife. (0 | 27)
 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
5.5 SWC | 300 Points

Bakunin

 RCR Practice 1
──────────────────────────────────────────────────
GROUP 1  1
 REVEREND HEALER Combi Rifle, Nanopulser / Pistol, EXP CCW. (0 | 33)
 REVEREND CUSTODIER Hacker (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 33)
 KUSANAGI Spitfire / Pistol, Shock CCW. (2 | 43)
 ZOE & PI-WELL . (0 | 47)
  ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28)
  PI-WELL Combi Rifle / Electric Pulse. (0 | 19)
 ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19)
 ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
 BRAN DO CASTRO Boarding Shotgun / Pistol, DA CCW. (0 | 33)
 TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
GROUP 2  1
 MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
 MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
 MODERATOR Combi Rifle + Light Grenade Launcher / Pistol, Electric Pulse. (0.5 | 13)
 MODERATOR Paramedic (MediKit) Combi Rifle / Pistol, Electric Pulse. (0 | 11)
 MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0 | 9)
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
3 SWC | 300 Points

Part of my list considerations for all of these is who would be good data trackers. For Frostbyte I want a more survivable Data Tracker, like Senor Massacre or Kusanagi. For Unmasking I would want a mobile and strong killer, like Emily or Kusanagi. The Foreign Company and StarCo lists both bring models with Chain of Command for the Power Pack bonus. Unfortunately Chain of Command is an ability that doesn’t exist in Bakunin. For Bakunin and Star Co I tried to include models that could start or easily get deep into the opponent’s side of the field to make hunting key pieces easier. I think that any of these lists would do fine in an event consisting of Frostbyte, Power Pack and Unmasking.
Until next time, where I start to unpack our May the 4th Event.

Jhokalups – Field Operation Action Report – 18

Jhokalups – Field Operation Action Report – 18

Foreign Company vs Caledonian Highlander Army

300/ITS X – Frostbyte

Playing against Sprocketgx and his Highlanders again. Practicing for Rose City Raid, and testing out my checklist plan for Frostbyte.

Wip Roll

Foreign Company 7

Caledonian Highlander Army 14

Decision: Jhokalups

Deployment: Sprocketgx

Initiative: Jhokalups

1st Turn: Jhokalups

1st Deploy: Jhokalups

Caledonian Highlander Army List:

Heavy

──────────────────────────────────────────────────

GROUP 1 10

HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34)

HIGHLANDER GREY T2 Rifle, 2 Light Shotguns, Grenades, Smoke Grenades / Pistol, CCW. (0 | 33)

HIGHLANDER GREY T2 Boarding Shotgun, Grenades, Smoke Grenades, D-Charges / Pistol, CCW. (0 | 25)

HIGHLANDER GREY T2 Boarding Shotgun, Grenades, Smoke Grenades, D-Charges / Pistol, CCW. (0 | 25)

HIGHLANDER GREY T2 Boarding Shotgun, Grenades, Smoke Grenades, D-Charges / Pistol, CCW. (0 | 25)

CALEDONIAN MORMAER (Fireteam: Haris) AP HMG / Pistol, Knife. (2.5 | 43)

CALEDONIAN MORMAER (X Visor) T2 Rifle / Pistol, Knife. (0 | 33)

CALEDONIAN MORMAER (X Visor) T2 Rifle / Pistol, Knife. (0 | 33)

112 (Motorized) Light Shotgun / Pistol, CCW. (1 | 20)

DOZER Rifle, Akrylat-Kanone / Pistol, Knife. (0 | 14)

GROUP 2 1 1 1

VOLUNTEER Lieutenant Rifle / Pistol, Knife. (0 | 8)

HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)

5 SWC | 299 Points

Open in Infinity Army

Foreign Company List:

Frozone

──────────────────────────────────────────────────

GROUP 1 10

KRIZA BORAC Lieutenant HMG / Heavy Pistol, CC Weapon. (2 | 54)

HANNIBAL (Chain of Command) MULTI Marksman Rifle, Nanopulser / Pistol, Knife. (0 | 39)

SEÑOR MASSACRE Boarding Shotgun, E/M Grenades, Eclipse Grenades / Pistol, AP CCW, E/M CCW. (0 | 26)

BOLT (Multispectral Visor L1) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 27)

VALKYRIE Heavy Shotgun, Grenades / Heavy Pistol, EXP CC Weapon. (0 | 35)

SECURITATE Feuerbach / Pistol, Knife. (1 | 22)

SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)

CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)

CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)

CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)

GROUP 2 3

ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19)

ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)

FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

4.5 SWC | 300 Points

Open in Infinity Army

The board was a catwalk collection with a few high buildings that offered some nice sniper perches on either side. There was a long catwalk approach to the central building on either side where the central console was. Thanks to the Rose City Raid Terrain standards, this building could be shot into, and out of, but not through, so the approach to it wasn’t so bad. Sprocket got to choose sides and picked the side with two sniper nests and then had me deploy first.

Deployment:

Looking at my zone I knew I wanted the Kriza up in the sniper nest, but didn’t want to telegraph that, so I held the Kriza in reserve. I set up my Hannibal, Massacre, Bolt haris up on my left side, with Hannibal and Senor Massacre in total cover out of sight and the Bolt prone on the catwalk. My idea being that she would have decent board coverage there. My Securitate link was in the middle, split with a CSU and the feuerbach on the top and the other two CSUs and my other Securitate spread out on the ground, all prone. I had my FO zero in the deadzone on my left, within a Move-Move of the Console, and the Killer Hacker Zero in a similar spot on my right. The Fugazi was in the lower portion of the sniper nest on my right and Valkyrie was on the center right ready to mix it up if needed. With my reserve I stuck the Kriza prone up high.

Sprocket also brought a core and a haris to the party, and split them on either side of the building and split level on the catwalks. On my left was the Mormaer Haris with T2 X-visors up top ready to ARO. On my right he had the Grey Core with an AP HMG out to ARO. A volunteer took the high sniper nest on my left. Behind the nest were the 112 motorized medic and a dozer. A highlander was on my right. With that done we got to rolling dice.

Top of 1: ForCo

One of my CSU’s picked up an 8-4 move from Metachemistry, so I knew I wanted to use the core to activate some heaters on my first turn. Unfortunately the Mormaer’s had a good view of a CSU and Securitate. I had Senor Massacre through eclipse smoke blocking the line of fire between a bolt and one of the Mormaers. Then had the Bolt stand up and send several sets of DA shots into the first one before it went down. Another set of orders took out the other Mormaer. I had the Kriza pop up to try and fight the Grey Core. The only thing he succeeded in doing was having the Greys smoke themselves out of any more ARO’s. I had the Zero KHD walk up to the console on my right and attempted to turn on a heater. Unfortunately even with two tries he failed. The Securitate link advanced up and covered themselves to get a CSU into the central building. That CSU failed to activate a heater with two attempts. With that all done I passed turn.

Bottom of 1: CHA

To start things off the Highlander came up to have a party with the Zero KHD. The Zero lived through a chain rifle and placed a mine, stifling the Highlanders attempts. The Grey Team then started advancing up the catwalk, and after two orders took down the Zero KHD and the Fugazi. When the Greys got to the central building they started filtering models in 1 at a time. The first was a T2 boarding shotgun Grey. Of note was a CSU shooting a light shotgun at BS21 burst 2 against the Grey, and a Feuerbach also making some shots. Eventually the CSU went down breaking the link. But I was also able to take the Greys down to a 4 man link (after a reform). As other Greys came into the building Sprocket was also able to take out my Feuerbach. I believe the last Mormaer came out of hiding this turn and got into a gunfight with the Bolt Sniper, going down in the process. With that done Sprocket passed it back to me.

Top of 2: ForCo

Ok, based off of the list of things, my Data Tracker is safe, and I don’t have any easy access to Sprocket’s data tracker (the 112). The next step is to eliminate some army points. Imove the FO zero into the main group. And then I start spending orders with my Kriza, split bursting between the two Greys I can see. After a few attempts I get both to go down. I then have the FO zero go capture the Console on my left, turning on my deployment zone heater. Some coordinated orders with the CSU’s and the Zero get the CSU’s in place to cove the lower entryways to the central building and take out the Highlander on my right. I leave the Kriza up to ARO and pass turn.

Bottom of 2: CHA

Sprocket has a few orders and a lot to get done. Moving the AP HMG grey carefully through the building he fights with the Kriza in cover. The Kriza takes a wound and elects to go prone. The last order has a boarding shotgun fight with a CSU Zero and Securitate, and the Bolt. The T2 Grey takes out my CSU but dies in the process. Out of orders he passes turn.

Top of 3: ForCo

Alright, action time, I need to get Senor Massacre into the exclusion zone and a safe spot. I spend a few orders to spread out and advance the haris up. Masacre gets into the zone behind a 2” piece of cover. I have a CSU turn on the dead zone heater and stand back up the Kriza. That done I pass turn.

Bottom of 3: CHA

With only 4 orders left there is not a lot for Sprocket to do. He uses one order to put out smoke so that the 112 can get out from behind the building without eating a Bolt to the face. A few orders later the 112 is in base contact with a console, but fails to flip it. The volunteer uses its LT order to try and shoot Senor Massacre, who takes a wound and goes to No Wound Incapacitation. With done we end the game and the cold kills a few models. But both Data Trackers are hanging out in the exclusion zone.

In the end I have more army points alive and the only heaters, which makes it a:

Final Score: 4 – 0 Foreign Company Victory

Lessons Learned:

Going into this game I had the following checklist in mind.

Frostbyte Priority Checklist:

  1. Kill the Enemy Data Tracker : +2 Points / -3 Points

  2. Secure the Exclusion Zone with my Data Tracker : +3 Points / -2 Points

  3. Kill lots of Points : +3 Points / -3 Points

I feel like this was a good list to run down at the start of my turns and kept me focused on what I needed to do. In this game I felt incontrol almost the whole time. Even when I failed 4 WIP roles to activate consoles I wasn’t too concerned. Senor Massacre made a great Data Tracker, his ability to live through a bit more punishment than a typical 1 wound model really helped in that last hail mary order from Sprocket.

Sprocket was very aggressive on his turn, which put a few models into positions where I got favorable AROs against them. I think had he turtled up a bit more with the Greys and forced me to hunt his Data Tracker he would have been in a stronger position. He had 8 models that he didn’t need to move or activate a heater. If they had stayed in favorable ranges I would have had a much harder time dealing with them. Although, I think if he had turtle with the Greys, I probably would have tried to get the Securitate Feuerbach into a place to start taking shots at the 112. Overall a good game. I look forward to the next one.

Rose City Raid – To Nomad or Not To Nomad?

To Nomad or not to Nomad, that is the question, that I am currently considering. I got into this came for Riot Grrls, and the Bakunin Sectorial in general. As I was learning list construction and how the game was played I noticed that in NA2 the StarCo Free Company of the Star also has Riot Grrls available. And that the Riot Grrl Core is hilarious with either Avicenna or Emily as the fifth member.

Alright, this is the second list that I built for Highly Classified. The first one had a full five person core of Riot Grrls, which is fun, but has a hard time actually doing all of the classifieds.

 RCR HC 2
──────────────────────────────────────────────────
10
 ZOE & PI-WELL . (0 | 47)
  ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28)
  PI-WELL Combi Rifle / Electric Pulse. (0 | 19)
 REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
 REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32)
 RIOT GRRL Boarding Shotgun, Stun Grenades + TinBot B (Deflector L2) / Pistol, Knife. (0 | 30)
 RIOT GRRL Spitfire / Pistol, Knife. (2 | 34)
 RIOT GRRL Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 29)
 ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
 BRAN DO CASTRO (Specialist Operative) Combi Rifle + E/Mitter / Pistol, DA CCW. (0 | 37)
 PROWLER Spitfire, D-Charges / Pistol, CCW. (2 | 36)
4.5 SWC | 300 Points

Open in Infinity Army

I was fairly pleased with this list. I had gained a good melee piece and felt confident in my ability to be able to do any of the classifieds. When I talked to TheDiceAbide about the list on our local game night, he said that the contents were good, but only 10 orders would be rough for hard mode classified decks. So we took a look at StarCo and the things needed for highly classified and came up with this.

 RCR HC
──────────────────────────────────────────────────
GROUP 1  1
 ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
 ALGUACIL HMG / Pistol, Knife. (1 | 18)
 EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
 AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27)
 RIOT GRRL (Fireteam: Haris) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0.5 | 30)
 RIOT GRRL Spitfire / Pistol, Knife. (2 | 34)
 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
 ZONDBOT Electric Pulse. (0 | 3)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
GROUP 2  1
 HAWWA’ (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21)
 HELLCAT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 28)
 TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
 WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)
5.5 SWC | 300 Points

 

For this list we discussed what was needed for the classifieds, and how having some extra orders will help when the roll gets failed 3 or more times. I really like this one, it has the Emily Core, but cheaper, and then the Avicenna haris for some heavy support. The Irmandinho with the little Zond bot is pretty funny.

For the other scenarios in the RCR, this feels strong into Power Pack. And it might do ok in unmasking. The next task will be to try and find a pair that is strong in Frostbyte and Transmission Matrix. Which seem opposed in what they want in list composition.

Something to think about for later.

Rose City Raid Introduction

Alright I did it, I signed up for the Rose City Raid. Rose City Riad is based off of Infinity “Hard Mode”, which means there will be lost of terrain rules and the classified decks will be red. If I don’t have some kind of plan going in I will get wiped out easily.

My plan going forward is to come up a plan/checklist for each scenario. Then go through my faction to see what units and profiles can meet those requirements, then start interpolating combinations to get a pair of lists that I am comfortable with.

Scenario 1: Highly Classified (For the sake of not going crazy, this scenario will be skipped until later)

  • Have a plan for 90% of the Classified objectives
  • Hunt down opponent’s pieces for completing the four listed classifieds
  • Complete one more classified than the opponent

Scenario 2: Power Pack

  • Place the Multiscanner (3 OP) (Chain of Command +3 Bonus)
  • Activate Antennas (Only can activate 2) (Chain of Command +3 Bonus)
  • Control Enemy Console (need a model and only my model in base contact)
  • Protect My Console

Scenario 3: Transmission Matrix

  • Dominate more Transmission Areas at the end of each Game Round
  • Kill the Designated Target
  • Protect Designated Target
  • Be aware of hacking area!

Scenario 4: Unmasking

  • Kill Designated Target
  • Kill Target Decoys
  • Activate More Consoles (Reveals markers, hacker bonus +3 & roll twice)
  • Protect Designated Target
  • Protect Data Tracker

Scenario 5: Frostbyte

  • Kill more army points than adversary
  • Secure exclusion zone by end of game
  • Have one active heating unit at the end of game
  • Kill enemy data tracker
  • Protect data tracker

Since this is a two list event I will need to cover multiple scenarios with a single list. Some overlap in scenario coverage would be ideal for some extra matchups. There are some things that are apparent, like the list that I use to cover Frostbyte cannot be the same as the one for Transmission Matrix. The Heavy Infantry and TAGs, required for Frostbyte, are not such a great options for Transmission Matrix. Power Pack and Unmasking are similar in the activation requirements; Power Pack requires additional units to hold areas, while Unmasking needs more pieces that are able to get to and attack single targets.

In these Rose City Raid posts I will go over list builds and pairs that I think will meet with these scenarios. Battle reports using the Rose City Raid lists will also be tagged for that and have additional comments on their potential.