Rose City Raid – To Nomad or Not To Nomad?

To Nomad or not to Nomad, that is the question, that I am currently considering. I got into this came for Riot Grrls, and the Bakunin Sectorial in general. As I was learning list construction and how the game was played I noticed that in NA2 the StarCo Free Company of the Star also has Riot Grrls available. And that the Riot Grrl Core is hilarious with either Avicenna or Emily as the fifth member.

Alright, this is the second list that I built for Highly Classified. The first one had a full five person core of Riot Grrls, which is fun, but has a hard time actually doing all of the classifieds.

 RCR HC 2
──────────────────────────────────────────────────
10
 ZOE & PI-WELL . (0 | 47)
  ZOE (Hacking Device. UPGRADE: Stop!) Combi Rifle, D-Charges / Pistol, Knife. (0 | 28)
  PI-WELL Combi Rifle / Electric Pulse. (0 | 19)
 REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
 REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32)
 RIOT GRRL Boarding Shotgun, Stun Grenades + TinBot B (Deflector L2) / Pistol, Knife. (0 | 30)
 RIOT GRRL Spitfire / Pistol, Knife. (2 | 34)
 RIOT GRRL Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 29)
 ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
 BRAN DO CASTRO (Specialist Operative) Combi Rifle + E/Mitter / Pistol, DA CCW. (0 | 37)
 PROWLER Spitfire, D-Charges / Pistol, CCW. (2 | 36)
4.5 SWC | 300 Points

Open in Infinity Army

I was fairly pleased with this list. I had gained a good melee piece and felt confident in my ability to be able to do any of the classifieds. When I talked to TheDiceAbide about the list on our local game night, he said that the contents were good, but only 10 orders would be rough for hard mode classified decks. So we took a look at StarCo and the things needed for highly classified and came up with this.

 RCR HC
──────────────────────────────────────────────────
GROUP 1  1
 ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
 ALGUACIL HMG / Pistol, Knife. (1 | 18)
 EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
 AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27)
 RIOT GRRL (Fireteam: Haris) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0.5 | 30)
 RIOT GRRL Spitfire / Pistol, Knife. (2 | 34)
 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
 ZONDBOT Electric Pulse. (0 | 3)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
GROUP 2  1
 HAWWA’ (Forward Observer) Boarding Shotgun, D-Charges / Pistol, Knife. (0 | 21)
 HELLCAT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 28)
 TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
 WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)
5.5 SWC | 300 Points

 

For this list we discussed what was needed for the classifieds, and how having some extra orders will help when the roll gets failed 3 or more times. I really like this one, it has the Emily Core, but cheaper, and then the Avicenna haris for some heavy support. The Irmandinho with the little Zond bot is pretty funny.

For the other scenarios in the RCR, this feels strong into Power Pack. And it might do ok in unmasking. The next task will be to try and find a pair that is strong in Frostbyte and Transmission Matrix. Which seem opposed in what they want in list composition.

Something to think about for later.

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Jhokalups – Frontline Intel Report – 3

Jhokalups Frontline Intel Report – 3

This week was a holiday week for us, unfortunately the holiday in question fell on our regular game night. With it being a holiday weekend, many of our locals either had family in town our were out of town visiting family. For me it was family in town; my parents came our way for turkey day; which nixes any idea meeting someone on a different day for a “quick” game of Infinity.

It seems like I get an opportunity to write an Intel report every four games or so. I’ll look at making these a regularly scheduled thing. I like being able to take some time and reflect on my progress with the game.
with the game.

So far I have played 8 games, and have learned a lot with each one. Five of the games have been at the Recon+ size, and the other three were 300 point ITS X. I am still enjoying the game, and the challenging puzzle it presents. My biggest struggle is remembering all the options I have on my models. It will be worthwhile to develop a couple of lists and focus on those and the profiles inside. As opposed to what I have been doing, which is changing my lists for every game. I do have some favorite profiles; the Riot Grrl Spitfire, Pi-Well, and the Reverend Custodier HD+. The Spitfire on the Riot Grrl is a dominating force on the Recon+ battlefield, almost the whole field is in the +3 range band, and in that format, there are not a lot of anti heavy infantry options being brought. Pi-Well has proven himself to be an excellent quick gun fighter, and repeater, and a specialist; it seems like the little guy can do anything. Any failings that have happened while I was using him have been my fault for not knowing all his abilities. Finally the Reverend Custodier, this profile has been my Lieutenant the last few games and I am unlikely to change that. I am still learning about hacking options and solutions that having provides (my default behavior is to solve problems with more bullets). I enjoy having access to supportware, white noise, and an extra order for cybermask. These all make the Custodier an awesome choice to lead my forces.

The Spitfire on the Riot Grrl is a dominating force on the Recon+ battlefield, almost the whole field is in the +3 range band, and in that format, there are not a lot of anti heavy infantry options being brought. Pi-Well has proven himself to be an excellent quick gun fighter, and repeater, and a specialist; it seems like the little guy can do anything. Any failings that have happened while I was using him have been my fault for not knowing all his abilities. Finally the Reverend Custodier, this profile has been my Lieutenant the last few games and I am unlikely to change that. I am still learning about hacking options and solutions that having provides (my default behavior is to solve problems with more bullets). I enjoy having access to supportware, white noise, and an extra order for cybermask. These all make the Custodier an awesome choice to lead my forces.

I have been inspired by all the nice terrain options to make a table for travel and home. It’s an urban block setting, with modular buildings for apartments and shops. Eventually I would like to add garbage bins, cars, and little kiosk shops. So far I have the skeleton of three buildings done and a fourth one started. I still need to work on balconies and rooftop AC condensers. As well as paint them. Below is a picture from a recent game with the first floors.

Overall, I continue to enjoy the game. Infinity is a good strategically puzzle, and offers the challenge of list building. Over the next month I will work on expanding into 300 point lists with more than one order group. Thanks for reading, next week we will hopefully return to Frontline operation reports.

-Jhokalups

Jhokalups – Frontline Intel Report – 2

Hey All,

Jhokalups here, no Frontline Operation Action Report this week. I wound up getting crushed twice by the best Guildballer in the state, which left it too late to start a game of Infinity. So, four weeks in, I have had my first forays into 300 points for ITS and a few challenging games of Recon+.

On Recon+:

I find this format very enjoyable, but clearly there are some factions with more of an advantage going in than others. For example, Steel Phalanx only has two Lieutenant options.

I have felt very comfortable with Bakunin and more recently with trying out StarCo. I have a StarCo Recon+ list that I want to play; though it is a rude list, featuring a Riot Grrl Harris led by Emily. In the smaller games I have found that the Spitfire is an amazing weapon and have learned a lot about spacing and deployment. In guildball deployment matters very little; I have found that in Infinity, how you deploy can win or lose you the game.

On ITS:

The last game I tried was an ITS 10 limited insertion list, I was trying out a StarCo list, with Avicenna and some Riot Grrls for flavor. And the Bandit. The game went ok, I had some mistakes I made. I definitely need to learn my troop profiles, I had better options for my opening moves. And sometimes dice happen. I am looking forward to trying more 300 point ITS games.

On the game in general, I am a very slow player. I tend to find myself in analysis-paralysis, focused too much on what I could do, and not doing it. My opponents so far have been gracious, which I am thankful for. I really need to find a way to speed up play. Maybe when I create a list I should spend some time thinking how I would deploy it for the various Recon+ or ITS missions we are practicing for.

On The Hobby:

Infinity is scratching an itch that I didn’t know I had. I have recently started work on a cityscape board, sized for Recon+ with an upsize option for a full game. So far I have been working on some three story apartment buildings that have fully accessible interiors. I have the main building of one totally complete, with mechanical stoppers to prevent the floors from sliding relative to each other. I have a second tower that needs the mechanical stoppers, but is otherwise finished. I am working on a third building right now, it has a ⅔ width footprint compared to the other apartments, to provide some visual interest to the boards. One of our locals has suggested doing “green planter walls” basically getting some Faux Moss and running it completely down the side of the building. I think I will do that, as it should be pretty sweet.

Alright, that’s all I have for this week. We’ll be back again next week for another battle report.

Frontline Operations Intel Report – 1

Hi, I am Jhokalups and I have recently started my journey into Infinity the game. I have been aware of Infinity for around 5 years at the time of this writing. About when N3 was first coming out. At first I was not interested in the game, the aesthetics didn’t appeal to me and I had just started on playing Guildball. One of the mistakes I made was trying to read the rule book from cover to cover, and trying to understand every rule before getting in; something the book itself advises against…

 

I remained connected to the game. I had good friends who played it, and was able to watch quite a few games when the Infinity and Guildball nights were the same at our friendly local game store. Due to other stores closing and an increase in the popularity of the Magic format played that night, the Infinity group decided to play a different day.

 

I continued to stay connected, they were still my good friends playing, and after playing through some of the Operation Icestorm Missions and watching a few games I was at least interested. I seriously started thinking about actually playing Infinity after a series of game nights where I didn’t have an opponent (scheduling conflicts, work conflicts, family conflicts, too many Magic Players taking ALL the tables in the store). The Guildball group decided it was time to follow the Infinity players to their game day. I personally figured, if I was there and Guildball wasn’t available, then I could play Infinity or something else, and at least get some table time in.

 

When I first started looking at the game, I liked Tohaa, they were alien, had some cool profiles, triades, and a fancy new box. Then I started looking at the models, and the faces turned me off of them. Then I looked at the Combined Army. I liked their tags, the Umbral troops and all the remotes. (Unidrones get plasma!) I never bought into CA, even when I saw the Xenodrone TAGs, which were pretty cool. So infinity faded into the background again.

 

When I first played through Icestorm it got me thinking about just borrowing the Nomad half of the box, since the person who bought it primarily played Pano. I then started looking at nomads with what was in the Icestorm box. One of my favorite looking models in the box was the Mobile Brigada, when I asked about it. I was told it had been traded away, and that it was not really the best heavy infantry in Nomads. He recommended that I check out the Riot GRRLS. They seemed to have a neat profile, but I didn’t much see the appeal. (This was before I knew about the Human Sphere infinity overlay, so I didn’t know what they looked like.) One day when I was. looking through the infinity shelf at some fancy models and thinking about the game I saw the Bakunin starter and the Riot GRRLS boxed set. And I got intrigued, the Bakunin starter had some very interesting looking models, including the Riot GRRL, which looked like something straight out of Fallout or Tank Girl. I started looking at the profiles of the models in the starter and was pretty interested.

 

When the Guildball group made the decision to transfer game nights, I took the opportunity to pick up the Bakunin starter box. And have really started to dive into the game. After assembling all the models, picking up some loaner models, and a lot of discussion I settled on what I would try out for my first Recon+ game.

 

 10 Recon+ v2

──────────────────────────────────────────────────

7  1  1
 MODERATOR Lieutenant Combi Rifle / Pistol, Electric Pulse. (0 | 9)
 MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
 RIOT GRRL Boarding Shotgun, Stun Grenades / Pistol, Knife. (0 | 27)
 REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32)
 REVEREND MOIRA Combi Rifle + E/Mitter / Pistol, Shock CCW. (0 | 28)
 ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
 ZERO Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
0 SWC | 150 Points

Open in Infinity Army


I like this list for 7 regular orders,  two camo markers and a few tools. I am looking forward to trying this out this week.

(Originally written 2018.9.12)