Jhokalups – Field Operation Action Report – 44
Jurisdictional Command of Bakunin vs Ikari Company
400/ITS 11 – Countermeasures – Tactical Window
Finally, after over a year of playing in the same store, I face off against WiseKensai. Rolling up Countermeasures again, we set up our table and got to it.
Jurisdictional Command of Bakunin – 15
Ikari Company – 8
1st Turn: WiseKensai
1st Deploy: WiseKensai
Ikari Company List:
Our table was a mix of catwalks and stove more natural terrain and buildings, there were some long fire lanes, but it wasn’t a sniper dream nap or anything.
The first three classifieds we got were Sabotage, Inoculation and Data Scan.
Having won the roll and chosen to go first I had WiseKensai deploy first. And switched sides of the table with him. I wanted a nice building to hide my link, and the highest spots.
On the left side ground level WiseKensai set up a Tokusetsu Doctor, Yojimbo and a Druze shock marksman rifle. Forward of them was a Druze Hacker. On the catwalk above was the Tanko missile launcher, Druze HMG and Druze LGL. A Krakot and Kendrat duo covered the middle. On the right a Brawler MSR covered two lanes while the engineer hid forward. The two Wu Ming and Brawler Lt were above on the catwalk and the Karakuri reserve dropped in behind some boxes.
I had my Riot Grrl link on the right side, with the missile launcher and spitfire out to ARO (spitfire up high and missile on the ground). The other Grrls were spread out to avoid getting caught by the same template. Zoe was hidden nearby the Grrls to be able to help unstick them if something happened. I had my Zero minelayer on top of a tall hill with the mine aat ground level. On the other side of this rock I had my first Morlock. The other Morlock was up on the catwalks behind. My Taskmaster was behind a building here peeking out. π-Well hid on the other side of the building by the Taskmaster. I had the Custodier up top with the Reverend healer below her. The Zero KHD was ahead in the ground to cover an approach to the Custodier. I had Bran over infiltrate on my right side near the Druze link.
Top of 1: WiseKensai Ikari
At the top of his turn, WiseKensai chose not to discard any classifieds. After some discussion it was determined that Yojimbo would have a bad time with his impetuous order, so it was canceled. After failing to launch smoke, the Brawler takes a shot at my spitfire, forcing her prone. The Druze with the E/M light grenade launcher then isolates and immobilized her (stupid fatality and that extra damage). After the Grrls were dealt with the Tanko takes down the Taskmaster the Brawler engineer comes forward to try and snipe the Custodier, he is unable to and retreats behind some cover.
Bottom of 1: Jhokalups Bakunin
At the top of the turn I have a couple goals. I want to recover my Taskmaster, complete an objective or two and reposition the Grrls. I cancel one impetuous order because I don’t want to risk all the fire. My other Morlock starts running across the top of the catwalks. He loses the face to face and winds up unconscious. I have the other Morlock use his order to put up a smoke screen. The morlock that rolled regeneration was unconscious and now out of sight. In trying to recover he died. I used some orders from the Custodier and Healer to move the healer closer to the Taskmaster. I fail a couple attempts at Data Scan before the Healer breaks coherence. After recovering the Taskmaster I am able to complete Data Scan with the Custodier.
After completing orders in that group I move to the Grrls group. I spend several turns bringing the Grrls down from on top of the building and up the field. My missile Grrl forces movement out of the Karakuri, and takes down the Brawler multi-sniper. When I go after the link team I get my Grrl isolated and immobilized. I don’t have the orders to bring Zoe up so I end my turn.
Classifieds: Bakunin(1) Ikari(0)
Top of 2: WiseKensai Ikari
Again, WiseKensai chose not to discard any of the available classifieds. The Druze link team and Tanko manage to bring down my three remaining Grrls, leaving one unconscious. They also bring down the Taskmaster again, this time killing him outright. Then Yojimbo sets up a small smokescreen and brings the Krakot duo forward, the CC down the unconscious and immobilized Grrl. Yojimbo comes forward too, in what I guess would be a move to sweep my back field. With his Krakots forward, WiseKensai ends his turn.
Bottom of 2: Jhokalups Bakunin
Draw Experimental Drug
Draw HVT Retroengineering
At this point I am fully committed to a single group. So I use what command tokens I have left to move everyone into group 2. I want to clear the Krakots and Yojimbo out from my right side, so I am not getting squished in a vice. I have Zoe* (my datatracker) complete Telemetry against Kendrak. Then I have my Zero on top of the mountain come forward to take a surprise shot at Yojimbo. The zero completely wifs the roll and Yojimbo covers himself in smoke. I then have that Zero move over to peak out at the Krakot before moving back to see where Yojimbo was. I may have killed the Krakot? It’s not really important to the final outcome. Out of orders, I end my turn.
Classifieds: Bakunin(2*) Ikari(1)
Top of 3: WiseKensai Ikari
Draw Test Run
Discard Test Run
The one classified I did not want to see came up, mapping. Yojimbo is out for blood, and does a move-move over to be near Zoe. I have my Zero drop a mine. Yojimbo activates again and takes out Zoe, while himself and Kendrat fall to the mine. WiseKensai then has his Karakuri* (his data tracker) start to come forward across the map. I take some pot shots at it, but fail to get through its BTS. Having revealed my Zero to do so. WiseKensai has the Brawler Engineer jump down behind the Zero (who failed to change face twice during this). The Brawler then takes out the Zero, runs over to the HVT and completes Retro Engineering. With the way clear, the Karakuri completes mapping and then moves to threaten my Reverend Healer.
Bottom of 3: Jhokalups Bakunin
Draw HVT Kidnapping
Draw HVT Designation
Discard HVT Kidnapping
Draw HVT Identity Check
I don’t like the options I have, so I throw away Kidnapping and pick up Identity Check. At this point if I complete one classified I tie, if I can get two I will win. I have my Custodier attempt to land a pitcher near the closest HVT, which takes two tries. I then spend the rest of my few remaining orders trying to put Spotlight onto the HVT, succeeding only once. With 3 classifieds completed to my two that brings us to a:
Final Score: 9 – 4 Ikari Total Victory
There is a lot to unpack from this game, one of the first things is my deployment. I had two of my good attack pieces, the Grrl Spitfire and the Taskmaster HRL, out to ARO on fire lanes that were longer than their good range band. Swapping where I had the Spitfire and Missile Grrls would be a good start. Additionally, I should leave the Taskmaster HRL out of sight on my reactive turn, it is a much better active turn piece. Another error I had was with Bran, with where he was deployed I got him pinned down by Koala’s the whole game. At some point I should have risked the Koalas to do some mayhem. At the time of the game, looking at my last turn, I think I should have kept Kidnapping. I probably could have gotten Bran easily into base to base with an HVT. During turn 1 I probably could have risked my Custodier a bit more after completing data scan to eliminate the Brawler. That Brawler was what won the game for WiseKensai. A couple things to note about a situation that we noted after the game; a model cannot stand up during a cautious move, and a model cannot make a cautious move while in the zone of control of another model. Oh well, live and learn. It was an excellent game and wonderful to finally play against WiseKensai. Hopefully we won’t wait a year and a half before we play again.
Until next time.