Jhokalups – Field Operation Action Report – 39

Jhokalups – Field Operation Action Report – 39
Jurisdictional Command of Tunguska vs Caladonian Highlander Army
300/ITS 11 – Firefight

After taking last week off to let some others get games in, I was ready to play again this week. My opponent for the night was Sprocketgx, whom I have played (and lost to) on many occasions. This would be our first game of CHA against Tunguska, and I was looking forward to it. By random draw, our mission for the week was Firefight. After getting the table set up and armies unpacked, we rolled WIP and got into it.

Wip Roll

Jurisdictional Command of Tunguska – 4
Caladonian Highlander Army – 5

Decision: Sprocketgx
Deployment: Jhokalups
Initiative: Sprocketgx
1st Turn: Sprocketgx
1st Deploy: Sprocketgx

Caladonian Highlander Army List:

 So Many Galwegians
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GROUP 1  2
 112 (Motorized) Light Shotgun / Pistol, CCW. (1 | 20)
 VOLUNTEER Rifle / Pistol, Knife. (0 | 8)
 VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
 VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
 VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
 HIGHLANDER GREY AP HMG, Smoke Grenades / Pistol, CCW. (1.5 | 34)
 SCOT (2nd Battalion) CH: Camouflage Molotok / Pistol, Knife. (1.5 | 30)
 CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 24)
 HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
 HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
GROUP 2  7
 HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
 HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
 HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
 HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
 HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
 HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
 McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 32)
 WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (0 | 35)
 S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24)
 UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27)
5 SWC | 300 Points
Jurisdictional Command of Tunguska List:
 Firefight
──────────────────────────────────────────────────
1
 HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35)
 HOLLOW MEN Combi Rifle, Chain-colt / Breaker Pistol, Knife. (0 | 30)
 HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36)
 HOLLOW MEN Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0 | 31)
 STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 PERSEUS (Super-Jump) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 34)
 HECKLER Combi Rifle, Jammer, 1 FastPanda / Pistol, Knife. (0 | 23)
 ZONDNAUT Spitfire / Pistol, Knife. (1 | 32)
  ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5)
 INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27)
5.5 SWC | 299 Points

 

Our table had a nice mix of natural features and buildings. I could see this being an industrial complex that is building up in a heavily forested area. The catwalk down the middle set up some nice line of sight breaks from the sniper levels and the ground. I chose the side with the taller buildings, since this was Firefight, I wanted my lieutenant to be as difficult to access as possible.

Deployment:

Sprocket brought 8 of the 45th Highlander Galwegians to the table, these were spaced fairly evenly across the front line. McMurrough, Wallace and a Volunteer link team supported his left side. He also had a Cataran Sniper covering that side as well. The right was more open and covered only by a Motorized 112. Across the middle was a Scots Guard, S.A.S. and Uxia from his right to left, each near one of the Panoplies.

I set my Hollow Men link on my left side, with a Combi and the Missile Launcher up high, and the Spitfire watching the forward approach down low. The Stempler and other Hollow Man Combi were tucked out of the way on my right. I had my Interventor LT hidden prone on top of the building on my right, being guarded by a Heckler Jammer. I had my Zondnautica deployed dismounted with the Zondmate forward on my right side, and then deployed Persues prone on the tall building. As we got started I declared Persues my data tracker. The Grey was the datatracker for SprocketGx.

Top of 1: Sprocketgx CHA

To start things off, the Highlanders all start running forward. Between my Missile Launcher Hollow Man, Spitfire, and the Stempler all take out a few of the Galwegians. Some are not available to shoot, one gets it’s smoke off and another goes dogged. After getting a smoke screen setup McMurrough comes over and snags a Multi Sniper Rifle out of the Panoplies.

After that he started to move his Volunteer link, unfortunately the Grey passed in front of my Hollow Man Spitfire and went down to a hail of bullets. After losing the Grey, a Galwegian in Dogged comes forward, pulls a motorcycle out of the Panoplies.

Before coming around the corner to take out my Zondnautica. A camo grey comes forward and does a wound to my missile launcher Hollow Man, before going down while trying the spitfire. That done he ends his turns and pulls of all the Dogged Galwegians off the table.

Bottom of 1: Jhokalups Tunguska

On this turn, I know I want to take out the 112 to keep the medic from getting up and maybe take out all the Volunteers. I start by having Perseus stand up and walk to the edge of the building. With no AROs declared he jumps off the back of the building, and spends a couple orders getting up next to a building where I can have him take a shot at one of the remaining Galwegians. The Galwegian successfully smokes and then I use that smoke screen to walk Raul Spector in. Spector walks over and shotguns down the 112 in the back before setting up a mine. Out of orders I end my turn.

Top of 2: Sprocketgx CHA

The last couple of the Galwegians come forward. Both coming after Perseus. The first one I dodge away from, I am concerned about the berserk after a chain rifles just taking out my Myrmidon. The other one Perseus is able to gun down. After a couple turns of dodging, the Galwegian on my left by Perseus gets hit with a Spitfire, before going down to Perseus’s blade. After losing his models on that side to Perseus, Sprocket starts sending some volunteers after Spector. He loses a couple, but is eventually able to take Spector down. An SAS comes forward and takes something out of the Panoplies. After that McMurrough comes up to Coup de Gras my Zondnautica and Zondbot. While doing that my heckler jams McMurrough successfully. As a final act, the Cataran reveals and takes a shot at my Hollow Man link leader. Unfortunately the Cataran gets Crit off the table.

Out of orders, Sprocket ends his turn.

Bottom of 2: Jhokalups Tunguska

With my Hollow Men more free to act, I spend some orders repositioning to take down the SAS, then kill the unconscious Scots Guard. I then spend a few orders exchanging fire with McMurrough before he falls prone. Out of options I end my turn.

Top of 3: Sprocketgx CHA

McMurrough being prone has to stand and walk towards the ladder with the Heckler up top. He goes down to a combination of Missile Launcher, Spitfire and Combi shots. Sprocket then forms a new core of Volunteers and Wallace and then advance up to open a Panoplie. Unfortunately Wallace is visible to the Missile Launcher and goes down, taking out Uxia as well. Out of orders and units, Sprocket ends turn.

Bottom of 3: Jhokalups Tunguska

Looking at the board, I have more specialist kills, lieutenant kills, have killed more army points and completed a classified and killed a data tracker. I end my turn without spending an order which makes it a:

Final Score: 8 – 2 Tunguska Total Victory

Lessons Learned:

This is a game that I felt like everything went my way. There were a couple of exchanges where the odds didn’t look great, but a lucky critical hit turned the game my way.

Perseus is definitely one of my favorite units in Tunguska. Lately he has been performing well above what I need him to do. In this game he took out two Galwegians, completed a classified and set up successfully for Spector to come in and tear up the back line. The real MVPs are the Hollow Men link team. Their AROs were wicked this game. They frustrated Sprocekt at every turn. I look forward to learning more about how Tunguska functions, I think I am starting to get a knack for it.

Until next time.

Jhokalups – Field Operation Action Report – 10

Jhokalups – Field Operation Action Report – 10
Bakunin vs Caledonian Highlander Army (CHA)
300 / ITS X – Hunting Party
Finally able to play a game again, it feels like it has been too long. This last week I once again faced off against Sprocketgx, who has been one of my more challenging opponents. This week we tried hunting party, in preparation for an ITS in January. I was trying out Cassandra Kusanagi and Bran Do Castro for the first time. After getting our terrain on the table we rolled off.
Wip Roll
Bakunin – 6
CHA – 3
Decision: Bakunin
Deployment: CHA
Initiative: Bakunin
1st Turn: Bakunin
1st Deploy: Bakunin

Caledonian Highlander Army List:

 Jordan’s Hunting Party
──────────────────────────────────────────────────
GROUP 1  3
 WALLACE Lieutenant Combi Rifle + Light Flamethrower, Smoke Grenades / Pistol, EXP CCW. (0 | 35)
 HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
 HIGHLANDER Chain Rifle, Smoke Grenades / Pistol, AP CCW. (0 | 6)
 S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24)
 S.A.S. (Forward Observer) Rifle / Pistol, AP CCW, Knife. (0 | 24)
 McMURROUGH 2 Chain Rifles, Grenades, Smoke Grenades / Templar CCW (AP + DA). (0 | 31)
 SCOT (2nd Battalion) CH: Camouflage Missile Launcher / Assault Pistol, Knife. (1.5 | 31)
 SCOT (2nd Battalion) CH: Camouflage Molotok / Pistol, Knife. (1.5 | 30)
 CATERAN T2 Sniper Rifle / Pistol, AP CCW. (1 | 24)
GROUP 2  7
 UXÍA McNEILL (Covert Action) (CH: Limited Camouflage, Superior Infiltration, Specialist Operative) Boarding Shotgun, D-Charges, Smoke Grenades / 2 Assault Pistols, AP CCW, Knife. (0 | 27)
 VOLUNTEER HMG / Pistol, Knife. (0.5 | 19)
 VOLUNTEER Paramedic (Medikit) Rifle / Pistol, Knife. (0 | 10)
 VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
 VOLUNTEER Chain Rifle, Light Shotgun / Pistol, Knife. (0 | 6)
 VOLUNTEER Rifle / Pistol, Knife. (0 | 8)
 VOLUNTEER (CH: Limited Camouflage, Inferior Infiltration) Light Shotgun, Light Grenade Launcher / Pistol, Knife. (1 | 13)
5.5 SWC | 300 Points
Bakunin Army List:
 KusaSmoke for ED
──────────────────────────────────────────────────
GROUP 1  10
 KUSANAGI Lieutenant MULTI Rifle + Light Flamethrower, E/M Grenades / Pistol, Shock CCW. (+1 | 44)
 REVEREND HEALER Boarding Shotgun, Nanopulser / Pistol, EXP CCW. (0 | 32)
 REVEREND CUSTODIER Hacker (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 33)
 PROWLER Spitfire, D-Charges / Pistol, CCW. (2 | 36)
 PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0 | 32)
 ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
 ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19)
 ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19)
 BRAN DO CASTRO (Specialist Operative) Combi Rifle + E/Mitter / Pistol, DA CCW. (0 | 37)
 MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9)
GROUP 2  3
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
3 SWC | 300 Points

Winning the roll, I took a look at the table, and deciding that I liked both sides fairly evenly, that I would like to set the pace for the first engagement, and elected to go first.

Deployment:
Deploying this list was interesting, there are only seven models that are not in a marker state. I had my Reverend haris off on my right surrounding a nice sniper tower. The tower had my moderator lying prone, and I spread my Morlock off on my left flank, rolling Armor, Physique, and BTS with their meta chemistry. My prowlers went on either side of the board, towards the middle. The Zero hacker was in the middle near my HVT. The minelayer Zero placed it’s mine forward of itself in cover, whole being prone in cover further back. The FO Zero was up on a building near the antenna on my right. I held Bran in reserve, hoping to do some damage with him.

CHA Deployment.jpg
Sprocket brought a lot of Camo markers as well. Wallace was prone up on a roof. A volunteer link was off to the right on his side. The Inferior Infiltrating Volunteer failed it’s roll and walked on near the other volunteers. Uxia successfully deployed near my Reverend haris.

CHA Deployment

Top of 1: Bakunin
One of our Warcors has been writing about mental fatigue and how a checklist can help reduce mental strain and improve results, soto follow that theme I had the following list.

  1. Keep Kusanagi alive and un-hunted.
  2. Capture antennas and make it difficult for Sprocket to recapture.
  3. Use Bran to disrupt things in the back.

To start things off, the Morlocks went on a rampage, one advancing and throwing out a smoke cloud, then another double moved, I misjudged the distance and angles and that poor Morlock got plastered by a volunteer with a rifle. The final Morlock moved up just behind the others limp body. In retaliation I moved my left most Prowler forward along the crates, as it cleared them it was able to take a shot on the volunteers, taking the link down from 5 to 4. Another order takes down the infiltrating volunteer that wasn’t able to infiltrate. And then finally the Prowler circles around the boxes to lure out an SAS and then blasts it off the table.
The camo marker close to my Lieutenant was concerning. The healer volunteered to take care of the issue, wandering over to bait out ARO’s from the marker. The marker revealed itself to be Uxia, and after a few exchanges Uxia was unconscious. Next up my Zero FO camo marker crawled towards the antenna and dropped a mine marker (rules flub, cannot drop mines with a camo marker in the trigger area), then walked over to the antenna. An SAS revealed itself, tanked the mine and shots from the Zero. Another attempt by the Zero to deal with the SAS got the Zero frozen. Some orders got Kusanagi into cover, the healer covering a possible approach from McMurrough. Final orders re-camouflaged the Prowler and then a coordinated order moved my markers forward.

Bottom of 1: CHA
Sprocket had a bit of a puzzle on his hands. I have some camo markers up in aggressive spots and doing too much with the volunteer link would risk the wrath of Bran. To start off, the Highlanders took their Impetuous moves towards Bran. Then McMurrough took his towards my Zero up top. After winning a smoke face to face with the Reverend Healer, McMurrough proceeds to start creeping up in the smoke, hoping to take out Kusanagi and the link. McMurrough face tanks the mine bluff. Unfortunately on his next walk he gets an adhesive launcher to the face and gets stuck in glue. Next a Scot wielding a missile launcher popped out of camo and took shots at my Reverend healer. Fortunately she dodged well out of site.
The last group to activate was the fourman link, which was down to four orders. One member starting climbing up a ladder toward Bran, while the others advanced to cover the objective marker. Bran lucked out and the volunteer that made it up failed it’s first discover roll. That left the volunteers without much else to do and so Sprocket passed turn.

Top of 2: Bakunin
Going back to my checklist, so far I haven’t accomplished much on it. I need to capture antennas still. I have eliminated but not hunted down a couple specialists, and have revealed where others are. With my impetuous orders I bring my two remaining Morlocks up. The first climbs a ladder towards the volunteers, while attempting to chain rifle one down, it dodges. The other starts the long climb towards the ML Scot. The leftmost Morlock decides it is time to sacrifice itself to free Bran up. It advances and takes the volunteer standing by Bran out, whole getting gunned down itself. I use Bran to then isolate the volunteer paramedic, and start to play Spider-Man, hiding on the sides of the walls to block line of sight. My other Morlock climbs up the ladder and chain rifles the Scot down. At one point, Bran got Immobilized, so I spent a good chunk (3-4) orders trying to reset him. When he did he went back into Camo. My FO zero stunned the SAS that was by him. And my hacker Zero came forward and secured the left antenna. Also while using it for cover.

Bottom of 2: CHA
With the volunteers down to three members, Sprocket moves the two over to group 1, to fill out orders. Bran, a Highlander, and the volunteers all have a Merry game of tag that ends with a dead Highlander, dead Prowler, and Bran dancing in the sides of a building. Unable to secure any of my specialists the turn is passed.

Top of 3: Bakunin
Third turn, I have captured one antenna, and between Bran, my Zero and isolating the paramedic, there isn’t much to fear about losing control of it. I therefore forces on getting the second antenna, protecting Bran, and setting up a good defense block.
The FO zero successfully knocks out the SAS next to him and then captures the right hand antenna. I spend a few orders trying to get Bran into a good spot to isolate the LT, and then use a coordinated order to move my camo marker spitfire prowler up. With that done I pass turn.

Bottom of 3: CHA
Looking at points, Sprocket needs to hunt down more specialists than me to tie. So that’s what he sets out to do. Fortunately Bran dodges around the building, but my Zero hacker gets glued.
Next up Wallace decides to take a stab at binding Bran, when he stands up to walk the Prowler sends a glue ball omat Wallace, which he easily avoided with a smoke screen. Unfortunately when walking over with the last two orders to take Bran out, Wallace gets tagged by the Prowlers adhesive launcher. Which ends the game. With two antennas, a tie on specialists, no classifieds and one stuck Lieutenant, the Bakunin force takes home victory.

Final Score: 6 – 0 Bakunin Total Victory

Lessons Learned:

  • The checklist plan is actually very helpful. Having a list to fall back on in times of doubt really helped this game. Thanks WiseKensai!
  • Mines cannot be dropped with a camo marker in their trigger area, write it down and remember it.
  • I have found nothing in the rules saying that a model that is unconscious cannot also be isolated or immobilized. This could be helpful information for future Hunting Party missions.
  • Bran Do Castro was an awesomely disruptive piece. He tied up a whole link team with his infiltrating and distracted my opponent from pushing forward. I just wish I had been able to do super jumping with him.
  • I really like the Kusanagi haris supported by all the camo markers. Though another list may have done a bit better in Hunting Party.