Jhokalups – Field Operation Action Report – 49

Jhokalups – Field Operation Action Report – 49
Jurisdictional Command of Bakunin vs Shasvasti Expeditionary Force
300/ITS 11 – Supremacy

In an effort to improve our local showing at this years Rose City Raid, our Warcors have initiated a Tigerland training program. In the January event, several games went over time and much of that time was spent in deployment. So, we are working on deploying fast(er)

  • Select lists and roll for sides – 5 minutes
  • Player one deploys – 10 minutes
  • Player two deploys – 10 minutes
  • Reserves and exchange lists – 5 minutes

WiseKensai’s stated goal with this exercise is to have our players able to get 1.5 to 2 games per night. This month’s bromad mission is the Cyberpunk Hipster, a mission about focusing on mission specific goals, with a renforcer to do this of taking away high burst guns (anything over 4). My list tonight was all about occupying zones, and doing so without using a HMG or a spitfire.

Wip Roll
Jurisdictional Command of Bakunin – 10
Shasvasti Expeditionary Force – 12

Decision: DoodleKing
Deployment: Jhokalups
Initiative: DoodleKing
1st Turn: DoodleKing
1st Deploy: DoodleKing

Shasvasti Expeditionary Force List:

 Combat Groups are wrong
──────────────────────────────────────────────────
GROUP 1  10
 GWAILO Lieutenant (Multispectral Visor L2) Heavy Rocket Launcher / Breaker Pistol, Knife. (2 | 43)
 SPECULO KILLER (Minelayer) Combi Rifle, Smoke Grenades, Antipersonnel Mines / Pistol, Monofilament CCW, Knife. (1.5 | 39)
 SPECULO KILLER (Minelayer) Combi Rifle, Smoke Grenades, Antipersonnel Mines / Pistol, Monofilament CCW, Knife. (1.5 | 39)
 SHROUDED (Minelayer) Boarding Shotgun, Dazer / Pistol, Knife. (0 | 24)
 SHROUDED (Minelayer) Boarding Shotgun, Dazer / Pistol, Knife. (0 | 24)
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
 CALIBAN (Chain of Command) Submachine Gun, Pulzar, D-Charges / Pistol, Knife, CC Weapon. (0 | 29)
 CALIBAN (Chain of Command) Submachine Gun, Pulzar, D-Charges / Pistol, Knife, CC Weapon. (0 | 29)
 MENTOR (EI Hacking Device) Boarding Shotgun / Pistol, Knife. (0.5 | 30)

GROUP 2  5  5
 TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
 TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
 TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
 TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
 TAIGHA Chain-colt / AP + Shock CCW. (0 | 5)
5.5 SWC | 300 Points
Jurisdictional Command of Bakunin List:
 Eye of the Tiger
──────────────────────────────────────────────────
GROUP 1  10  
 TASKMASTER Heavy Rocket Launcher, Light Shotgun, CrazyKoalas / Heavy Pistol, DA CCW. (2 | 47)
 RIOT GRRL Boarding Shotgun, Stun Grenades + TinBot B (Deflector L2) / Pistol, Knife. (0 | 30)
 RIOT GRRL Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 29)
 RIOT GRRL Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 29)
 RIOT GRRL (Specialist Operative) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0 | 30)
 RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
 REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Pitcher / Pistol, Knife. (0.5 | 34)
 ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
 ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21)
 MODERATOR Paramedic (MediKit) Combi Rifle / Pistol, Electric Pulse. (0 | 11)
GROUP 2  3  2
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 6)
 MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6)
 WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)
4.5 SWC | 300 Points

 

My opponent for this week was my brother Doodleking and his Shasvasti. While I got the rest of my stuff out of the bag he finished up setting up our table. We had a nice mid industrial table with some height and natural features to break up some lines. There was a couple nice sniper nests on opposite corners and some good terrain in each zone to hide behind. After hurriedly unpacking we rolled the dice and got underway.

Deployment:

Doodle was a bit rushed in deployment, and instead of saving one of the speculos for a reserve, he deployed them both out early with mines. Both Shrouded managed to infiltrate and lay out dazers in inconvenient spots near the antenna on my side. The two Ikadron were hiding on the left and right sides behind buildings. The Gwailo hid behind a large tower on the right. Caliban was ahead on the left, ready to walk to a console. The Taigas were spread out all over ready to run up and cause a mess.

On my left side I set up my DA Morlock, the Custodier on top of a building and my taskmaster below it on the right. To the back up on a small square building I had my Warcor. In the middle I had my Moderator paramedic holding down the fort. My two Zeros where forward on my right side, ready to sneak into the far quadrant. Surrounding the building on my right was my Riot Grrl team, with the Missile Launcher in a commanding spot up high.

Top of 1: DoodleKing SEF

To start things off the Taigas had to run forward. Several of them got pasted by the Riot Grrl up high as they were running out. Then Doodle has the Gwailo walk out to try and get the Missile Launcher Grrl, after the Gwailo dies, we roll the game back, and talk about how this wasn’t the best idea. Instead the Speculo on my right comes forward and does its best to mess up my Grrls. The Speculo trades for one of my Blitzen Grrls before going down in ARO. After some Camo shuffling and bringing a Caliban forward to try and flip the console in his quadrant on my right side, Doodle ends his turn.

Bottom of 1: Jhokalups Bakunin

I start off by using my Morlocks to clear the mine on my right and lay out smoke. I then have my Custodier take out the dazer on my right. And have the grrls take out the dazer on my right. I bring the Grrl team forward and capture the console on my right side. On the left the Taskmaster has a Koala successfully take out the mine and survive the ensuing blast. After moving my two Zeros into the far right quadrant I end my turn. With three zones controlled and a console hacked I get 3 points.

Score at the End of 1: 3 – 0 Bakunin Favor

Top of 2: DoodleKing SEF

Doodle has his remaining Taigas run forward, dodging a missile and almost clipping the caliban in the same blast. After trying to unstick some models only to lose them in ARO, including the Gwailo, Shrouded and other speculo, Doodle decides that we should just call the game here.

Securing the same three zones as before, I get another 2 points, making it a:

Final Score: 5 – 0 Bakunin Total Victory

Lessons Learned:

The first tigerland was an interesting experience, I had spent a lot of time in the week before tuning my list and thinking about how to deploy and the turns. I would say that everything went exactly to plan for me. Deployment was smooth with few mistakes for me. In talking with Doodle about the game, he was very rushed during deployment. And it showed, not keeping a Speculo in reserve was rough, me being able to counter deploy against them took a lot of their sting out. Though they still could have been really annoying with some smoke placement, or walking completely behind a Riot Grrl.

This game was another one for the Cyberpunk hipster mission for me. I found that I didn’t miss the Riot Grrl Spitfire as much as I thought I would. The Taskmaster HRL is quickly becoming one of my favorite profiles, Koalas and a fire template with stealth can solve so many problems. Even if that problem is only clearing a pesky mine. Being very focused on how I was going to accomplish my missions really helped me to be purposeful with my orders and be a dominate force in this game.

Until next time.

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