Jhokalups – Field Operation Action Report – 34

Jhokalups – Field Operation Action Report – 34
Jurisdictional Command of Tunguska vs Combined Army
200/ITS X – Annihilation

This was my last make up game for the escalation league, and my brother was kind enough to play me again.

Wip Roll
Jurisdictional Command of Tunguska – 13
Combined Army – 15

Decision: Jhokalups
Deployment: DoodleKing
Initiative: Jhokalups
1st Turn: Jhokalups
1st Deploy: Jhokalups

Combined Army List:

 Combined Army
──────────────────────────────────────────────────
1
 AVATAR Lieutenant (Strategos L3) MULTI HMG, Sepsitor Plus / DA CCW. (3.5 | 137)
  STALDRON Flash Pulse / Knife. (0 | 0)
 KURGAT Boarding Shotgun, D-Charges, Antipersonnel Mines / Pistol, Knife. (0 | 17)
 R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
 IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
 TAIGHA Chain-colt / DA CC Weapon. (0 | 6)
 ÍMETRON . (0 | 4)

3.5 SWC | 198 Points

Open in Infinity Army

Jurisdictional Command of Tunguska List:

 GEL Wk4 Annihilation v3
──────────────────────────────────────────────────
1
 KRIZA BORAC Lieutenant HMG / Heavy Pistol, CC Weapon. (2 | 54)
 INTERVENTOR Hacker (Killer Device Plus UPGRADE: Lightning) Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0 | 20)
 TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
 HOLLOW MEN Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0 | 31)
 STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
 GRENZER (Forward Observer, Sensor) Combi Rifle + Light Flamethrower / Pistol, Breaker Pistol, Knife. (0 | 27)
 HOLLOW MEN Combi Rifle, Chain-colt / Breaker Pistol, Knife. (0 | 30)
 SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
 WARCOR (360º Visor) Flash Pulse / Stun Pistol, Knife. (0 | 3)

2 SWC | 199 Points

Open in Infinity Army

For the sake of time we played on the same table that I used for my game against Markob. After tweaking some objectives we rolled our dice and got underway.

Deployment:

Winning the roll and choosing to go first I deployed my Kriza on the left with a Hollow man Core to the right of a central building. I dropped my Warcor in the overwatch spot. I had the Grenzer deployed centrally, ready to cover either side of the board. I had a Salyut and Transductor in the wings with and Interventor KHD up high on the building in the back of the zone.

The Avatar was deployed on the back left, flanked by Ikadrons. There was a Kurgat engineer in the mid behind a building, and a pair of R-drones watched the two approaches. An Imetron landed up on top of a building.

Top of 1: Jhokalups Tunguska

To start things off, I knew I wanted to be aggressive with the Kriza. I spend a few orders to walk the Kriza up, taking out the R-Drones, the Kurgat and the Imetron. After that spree I sent my Kriza back into hiding on my left.

Bottom of 1: DoodleKing Combined

Down to two Ikadrons, the Taigha and the Avatar, DoodleKing starts by walking the Avatar around a corner. My Grenzer FO attempts a flash pulse, and Crits the Avatar. With the Avatar unable to attack, the Ikadrons advance up to try and interfere with the Hollow Men. The Taigha comes up as well. After retreating the Avatar, he passes turn.

Top of 2: Jhokalups Tunguska

After having my Kriza end the Ikadron and Taigha threat, I start walking my Grenzer to where the Avatar is hiding. After a few orders I slip the Grenzer around and light up the Avatar with the Grenzer’s light flamethrower. The Avatar attempts to spread the virtue of the EI, but the Grenzer’s high BTS saves him from a brain washing. I then had the Grenzer retreat back from the Avatar and pass the turn.

Bottom of 2: DoodleKing Combined

With just an Avatar left, Doodle sends him forward and takes revenge on the Grenzer for burning off his ODD. The Avatar then retreats back a bit.

Top of 3: Jhokalups Tunguska

The Avatar is the only thing left to deal with. I send forward my Hollow Men link team and manage to put a wound on the Avatar. After it slides around a corner, I send the Kriza in, and do another wound. I spend an order to retreat the Kriza and then pass the turn.

Bottom of 3: DoodleKing Combined

Looking for a possible opportunity to score, DoodleKing has the Avatar take a last shot at the Hollow Man. When nothing happens, he ends turn. With the Avatar still alive and a lot of points on my side, the final score is:

Final Score: 5 – 3 Tunguska Minor Victory

Lessons Learned:

I really enjoyed the Kriza’s performance in this mission. He was able to take out a very large percentage of the CA orders in the first turn.

The surprising MVP of the game was the Grenzer FO. Stunning the Avatar and eliminating any aggressive actions it could take. That same Grenzer was also the one that burned off the Avatar’s ODD and survived a Sepsitor attack. I would have had a much harder time without a Crit stun basically taking the Avatar out of the game for turn one.

The Avatar is surprisingly difficult to kill. The high ARM and BTS seem to bounce most of the shots that got through. And ODD in cover giving a -9 before rangebands is tough. Thankfully the Grenzer has the tools to help mitigate this. All in all a fun game and a nice end to the escalation league.

Until next time.

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