Jhokalups – Field Operation Action Report – 33

Jhokalups – Field Operation Action Report – 33
Jurisdictional Command of Tunguska vs StarCo
300/ITS X – Seize the Antennas

The final game of the league. Since I was ill for the last week, I had to make up some games. My opponent was also making up a missed game from last week. So we got the table set up and rolled some WIP.

Wip Roll
Jurisdictional Command of Tunguska – 8
StarCo – 9

Decision: Markob
Deployment: Markob
Initiative: Jhokalups
1st Turn: Jhokalups
1st Deploy: Jhokalups

StarCo List:

 Markob Seize the Antennas
──────────────────────────────────────────────────
GROUP 1  8  2
 EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
 ALGUACIL Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
 ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
 ALGUACIL HMG / Pistol, Knife. (1 | 18)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 UHAHU Hacker (Hacking Device Plus. UPGRADE: Icebreaker) Pitcher, D-Charges / Assault Pistol, Knife. (0.5 | 25)
 REAKTION ZOND HMG / Electric Pulse. (1 | 26)
 VERTIGO ZOND Smart Missile Launcher / Electric Pulse. (1.5 | 18)
GROUP 2  6  1  1
 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
 BRAWLER Lieutenant Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
 JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
 CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)
5.5 SWC | 299 Points

Jurisdictional Command of Tunguska List:

 Jurisdictional Command of Tunguska
──────────────────────────────────────────────────
9  1  1
 INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
 HOLLOW MEN Spitfire, Chain-colt / Breaker Pistol, Knife. (2 | 36)
 HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35)
 HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30)
 HOLLOW MEN Combi Rifle, Chain-colt / Breaker Pistol, Knife. (0 | 30)
 HOLLOW MEN Combi Rifle, Chain-colt / Breaker Pistol, Knife. (0 | 30)
 STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
 ZONDNAUT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 31)
   ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32)

5 SWC | 300 Points

 

Our table was a nice mix of catwalks and tall rocks. Winning the roll, markob tool the side with lower rocks but access to the building. After picking the side with the lower rocks, but better catwalk access. We then got down to the business of setting up.

Deployment:

I couldn’t not take advantage of the massive rock on the right side. I knew I wanted my Hollow Man missile launcher up there, so that dictated that the rest of the link would be around this huge tower. I hid my Interventor prone on a rooftop, the Zondnautica was on my left ready to zip up the middle. The Stempler was on the right of center near the Hollow Men, ready to link up. I had my Spektr in hidden deploy near the central objective.

Markob heavily favored his left side, with two Jaguars, the Brawler LT. CSU and the Vetrigo Zond. Emily and the Alguaciles were huddling around the middle building. A pair of Jaguars watched the right side and back field. Uhahu and the Reaktion Zone hid inside the building. The Irmandinho was off to the right, with the Bandit KHD close to the central antenna.

Top of 1: Jhokalups Tunguska

First, I cancel my Zondnautica impetuous order, I don’t want it to have to fight a Reaktion HMG and Panzerfaust with a single smoke grenade. I then had my Missile launcher Hollow Man take out the HMG and Paramedic Alguaciles, taking out Emily in the blast. After attempting and failing to take down the Vertigo and the Brawler LT. I then attempt to have the Zondnautica shoot out some smoke, and fail, then try and rush over my Stempler to get my close antenna. The Stempler goes down. I try for some more fiddling with my Hollow Man link, but wind up losing the other Hollow Man up top to the missile template. Feeling a little frustrated I pass turn.

Bottom of 1: Markob StarCo

After moving some orders to group one, the Irmandinho runs up with some smoke to get the antenna closest to Markobs side. The Irmandinho wins the smoke versus my Missile Launcher and grabs that antenna before retreating back behind a building. The Vertigo attempts to take out the Hollow Man ML, but the Hollow ML crits the Vertigo down. Markob then attempts to drop Raul in behind my Zondnautica. My interventor has a hack flight and sends him scattering towards the middle of the table. Unfortunately that is right on top of the catwalk leading up to my Hollow Man ML. Due to forgetting how I was playing the Missile Launchers Facing, I have him pointing entirely the wrong way.

I have the Zondnautica that can see take a shot and then declare warning with the Hollow Man who is alive and can see Spector. My ML fails the change face roll, and I put Spector into no Wound Incapacitation. Raul Activates again, taking another shot and another warning from the Hollow Man, I fail on both accounts, and Raul lands a mine by my ML Hollow Man. With another order and a failed change face, Raul knocks out the Hollow Man ML. But does go down in the process to the Zondnautica. The Bandit KHD reveals and captures the middle antenna and then the turn is passed to me.

Top of 2: Jhokalups Tunguska

I attempt to drop my Spector in a spot to go after the remaining troopers on the StarCo side. Unfortunately the Bandit hits Raul with the Adhesive launcher and glues him in place. With the Bandit revealed I walk the Hollow Men around and shoot down the Irmandinho then the Bandit KHD. After tucking the Hollow Men into a safe spot I pass turn.

Bottom of 2: Markob StarCo

Uhahu makes an appearance and walks up to attempt to hack the Hollow Men. After getting them immobilized but failing to actually break the fireteam. The alguacil hacker makes it up near the Hollow Men to help cover. That done Markob passes turn.

Top of 3: Jhokalups Tunguska

First I have the Hollow Men take out the two hackers with Chain Colts and combi shots. Then my Zondnautica smokes up the HMG so that I can take the close antenna. I then attempt to have my Spektr FO take out the TR Bot and Algucil guarding the middle objectives. I get the TR bot but my Spektr dies to the Alguacil. I then spend my last few orders bringing the Hollow Men team across the field, taking out the CSU Specialist on the way to the central objective. With the last order my Hollow Man specialist flips the middle antenna over to me.

Bottom of 3: Markob StarCo

With no specialists left and no ability to flip the antenna back, markob ends turn. Making it a:

Final Score: 6 – 3 Tunguska Minor Victory

Lessons Learned:

One of the obvious things I noticed this game is that I need to make sure to have my front arcs marked. I messed up the facing of my ML Hollow Man and that was because I forgot which gun was being used for the front arc, so it was looking off the board and not the way I thought I had him. I also had an extra Hollow Man up with the Missile Launcher that got killed in the blast of another Missile bot. There was no reason for that Hollow Man to be where he was, and I got him needlessly killed.

I also didn’t like my initial setup, I completely neglected the left side and had my Zondnautica out on its own. The Zondnautica didn’t have a good setup for covering itself with smoke, the Smoke Light Grenade launcher has a different set of good range bands than what I have been used to with thrown Smoke Grenades. I will need more practice with this unit to get a good idea of the range bands.

It was a tight and enjoyable game, I enjoy the full Hollow Man link team, they do some nice work. That’s all for now.

Until Next time.

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