Jhokalups – Field Operation Action Report – 25

Jhokalups – Field Operation Action Report – 25

Rose City Raid – Day 1
300/ITS X – Red Deck

Game 1 – Avanst
StarCo vs Yu Jing
Highly Classified – Hardmode

The first round of Rose City Raid was finally happening. After we got paired up and got to the table we waited for TheDiceAbide to pull the four classifieds. I would be playing avanst from Canada. Avanst was playing Yu Jing with no sectorial. The classifieds drawn were:

HVT: Identity Check
HVT: Espionage
HVT: Retro Engineering

Extreme Prejudice

For my personal classified I drew Experimental Run. From my practice games and the importance of the secondary classified I knew I would need to take list 2 since it had the remotes I needed for Experimental Run. That decided we rolled out WIP.

Wip Roll

StarCo – 19
Yu Jing – 2

Decision: Avanst
Deployment: Jhokalups
Initiative: Avanst
1st Turn: Avanst
1st Deploy: Avanst

Yu Jing List:

 ok
──────────────────────────────────────────────────
GROUP 1  4
 CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
 KUANG SHI Chain Rifle / Pistol, Knife. (0 | 5)
 LIBERTO (Minelayer) Light Shotgun, Chain-colt, Antipersonnel Mines / Pistol, Knife. (1 | 10)
 DĀOYĪNG Lieutenant L2 Hacker (Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0.5 | 29)
 GŬILÁNG (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 26)
 GŬILÁNG (Forward Observer, Deployable Repeater) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 27)
 TIGER SOLDIER Boarding Shotgun / Pistol, Knife. (0 | 25)
GROUP 2  2
 RUI SHI Spitfire / Electric Pulse. (1 | 20)
 XI ZHUANG Combi Rifle + Light Flamethrower, MadTraps / Pistol, Knife. (0 | 20)
 WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
 MONSTRUCKER Submachine Gun, Chain Rifle, Drop Bears / Pistol, Knife. (0 | 13)
 YÁOZĂO Electric Pulse. (0 | 3)
 SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
 SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
 HAC TAO HMG, Nanopulser / Pistol, DA CCW. (2 | 68)
5.5 SWC | 300 Points

StarCo List:

 RCR List 2
──────────────────────────────────────────────────
GROUP 1  2
 UHAHU Hacker (Hacking Device Plus. UPGRADE: Icebreaker) Pitcher, D-Charges / Assault Pistol, Knife. (0.5 | 25)
 STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
 LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24)
 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
 ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
GROUP 2  1
 HELLCAT Spitfire / Pistol, Knife. (1.5 | 28)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
5 SWC | 298 Points

Winning the roll my opponent chose to go first, I picked a side that I thought had some good protection spots and good line of sight. I failed to notice a nice underside of a building on the other side of the table that was a great hiding spot for things.

Deployment:

Avanst set up with his Rui Shi watching over the lower part of the building where he had hidden his Lt and Xi Zhuang. The Kuang Shi were spread out mostly on the left side with several Guiland and a Liberto along the midline. A Hac Tau in regular camouflage was on top of a building on the left. Shaolin were set up to be out of sight until smoke was thrown.

I had my Emily and friends link on my left side. I set my Brawler up in an overwatch spot covered by Uhahu. The stempler is covering my right side and my Lunokohd and its Koalas cover my HVT. I split my two bandits on the left and right side.

Top of 1: Avanst Yu Jing

To start things off the Kuang Shi and Shaolin run up and start throwing smoke. One had to fudge since it’s facing a MSV2 model but makes it through. Next a Tiger soldier drops in, attempting to land right behind my Brawler Multi-Sniper. Uhahu fails to hack his aircraft and the tiger soldier lands. After it is placed the brawler attempts to turn and change face, and fails. The tiger then more down the brawler and Uhahu before turning his attention to my Stempler Zond. After the Carnage a Liberto reveals and snakes the HVT away to hide by the lieutenant. The Guilang come forward to drop some mines, one goes down to the Bandit KHD.

Bottom of 1: Jhokalups StarCo

With my impetuous order I bring the Zondbot forward to help out the Stempler. I try to have Emily spec fire down the Tiger soldier, but he lives. I manage to take out a Kuang Shi and Xi Zhuang with a spec fire, but couldn’t clip the LT like I thought I could. I drop my Hellcat Spitfire onto the backline and have it take out some Kuang Shi, the monstrucker and a Shaolin before going to hide. After bringing back the Stempler and walking the Lunokohd forward I pass turn.

Score at End of 1: 0 – 0

Top of 2: Avanst Yu Jing

This time the impetuous models have free rain to run forward with smoke. A Hac Tau reveals itself and surprise shots down my Hellcat, and the Daoying makes a mad run across the board towards my HVT. A Shaolin has taken out the bandit that could do something. So the Daoying attempts to and fails an Espionage on my HVT. The Daoying then re-camos and Avanst passes turn.

Bottom of 2: Jhokalups StarCo

After sneaking my engineer in with his impetuous order, I have my Lunokohd set off a mine. The Irmandinho brings it back, completing the experimental run classified. I try to have the Lunokohd or Stempler discover the Daoying, but have no good way to get a line on it. I elect to drop Spector in to take it out, but fail the roll and drift toward the building with the Hac Tau. Some unopposed smoke from the Shaolin covers the prime Camo Marker that is the Daoying, making it impossible for Raul to deal with. With nothing else going my way I pass turn.

Score at End of 2: 5 – 2

Top of 3: Avanst Yu Jing

First the Hac Two fights Spector to a dead state before the Daoying successfully datascans my HVT. A liberto makes the long walk to take out Emily I’m an unpleasant manner before completing extreme prejudice. The Avanst passes turn.

Bottom of 3: Jhokalups StarCo

With no link team and few options I send the Irmandinho in and he winds up dying. I don’t have enough orders or the right specialists to get anything done and cannot even coup de gras a second model. Ending my turn and making the game a:

Final Score: 9 – 2 Yu Jing Victory

Lessons Learned:

I got the floor wiped with me. One big change I could have made was to have my Jaguar cover my brawler so that the tiger soldier could not just drop in on me and take out two big pieces in opposed. I also picked my side poorly. Giving Avanst such a nice place to hide the Daoying and move his HVT into really put a damper on things. I think that the Hidden Classified that my opponent had was rescue. But at this point I don’t remember if that was or who rescued whom, but that’s the only way I can get the points to line up. If it was, taking out that pair would have been helpful to even up points a bit.

Game 2 – Twinmasks
StarCo vs Yu Jing
Power Pack

Next round I drew Twinmasks, a semi local who I have chatted with but have never met or played. Until now. We rolled up on a lovely table with some planters and other neat details. After we rolled dice we got underway.

Wip Roll

StarCo 7
Yu Jing 13

Decision: Twinmasks
Deployment: Jhokalups
Initiative: Twinmasks
1st Turn: Twinmasks
1st Deploy: Twinmasks

Yu Jing List:

 Yu Jing
──────────────────────────────────────────────────
GROUP 1  10
 Zhanshi YĪSHĒNG Combi Rifle / Pistol, Knife. (0 | 15)
 MECH-ENGINEER Combi Rifle, D-Charges / Pistol, Knife. (0 | 15)
 BOUNTY HUNTER Sniper Rifle / 2 Breaker Pistols, Knife. (0.5 | 21)
 HÚLÁNG (Fireteam: Duo) 2 Submachine Gun, E/M Grenades, D-Charges / Pistol, Monofilament CC Weapon, Knife. (0 | 41)
 RUI SHI Spitfire / Electric Pulse. (1 | 20)
 GŬILÁNG MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 33)
 GŬILÁNG MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 33)
 DĀOYĪNG Lieutenant L2 Hacker (Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0.5 | 29)
 ZHĒNCHÁ (Forward Observer) Submachine Gun, D.E.P., Antipersonnel Mines / Pistol, Knife. (0 | 34)
 TAI SHENG (Chain of Command) Mk12, Chain-colt, Stun Grenades / Heavy Pistol, Knife. (0 | 49)
GROUP 2  2
 SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
 SHAOLIN Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (0 | 5)
5 SWC | 300 Points

StarCo List:

 RCR List 2
──────────────────────────────────────────────────
GROUP 1  2
 UHAHU Hacker (Hacking Device Plus. UPGRADE: Icebreaker) Pitcher, D-Charges / Assault Pistol, Knife. (0.5 | 25)
 STEMPLER ZOND Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
 LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24)
 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
 ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
GROUP 2  1
 HELLCAT Spitfire / Pistol, Knife. (1.5 | 28)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
5 SWC | 298 Points

Table 15 was a lovely little city table. I chose the side that I felt I would have a better chance of hiding my link on for Power Pack.

Deployment:

With Power Pack’s unusual deployment, Yu Jing choose to split fire and cover both sides with Guilang snipers. Spring the right side was an Authorized Bounty Hunter and Rui Shi. The left Guilang was supported by Tai Sheng who would run the Xenotech.

Emily and the Alguaciles were on my left deployment zone, split across levels and buildings. Behind them was the Irmandinho and his Zondbot. On my left I had the Brawler on a roof covering a good chunk of the table. My bots were in cover on the right side with the Jaguar babysitting the Xenotech. I do replied my reserve, Uhahu, on the left behind a billboard. I can’t find where I had the two Bandits, they were up in the mud field, covering the left and right antennas.

Top of 1: Twinmasks Yu Jing

To start things off, a Shaolin ran out and got plastered by my Brawler. A guilang revealed and started shooting at by Brawler. The brawler didn’t win, but tied or survived armor rolls for a few volleys. Eventually the Guilang took out the Brawler and an Alguacil that I thought was hidden, but turned out not to be hidden well enough. After that Tai Sheng and the Xenotech advanced into the central zone and then failed to place the multi-scanner. Twinmasks passes turn.

Bottom of 1: Jhokalups StarCo

Knowing that the multi-scanner is a 3 point swing, I wanted to steal the exposed Xenotech. I had Emily spec fire at the Guilang to force it down, so that I could bring in Spector on the side safely. Spector makes it in and brings down Tai Sheng. Stealing the Xenotech and backing it out of the zone. This combination of things burns through my order pool and I pass turn.

Top of 2: Twinmasks Yu Jing

The Rui Shi comes forward and starts blasting my Irmandinho off the table. The Daoying lt reveals and starts takes out Spector, it succeeds, takes a red rum to the brain and lives to tell the tale. The Zencha peaks out and activates the antenna on my left. Then it’s my turn.

Bottom of 2: Jhokalups StarCo

I spend a lot of orders trying to get my FO Bandit to take out the other Guilang sniper, after I burned most of the orders in that pool I had Uhahu setup white noise from the Stempler and used the Stempler’s triangulated fire to take down the Guilang. I use the last order to bring the FO Bandit forward and try to capture the right antenna, and fail the WIP roll.

Top of 3: Twinmasks Yu Jing

The Zencha comes through the middle of a building and takes out the Bandit and the Stempler before capturing the middle antenna. A Shaolin comes forward to harass my Bandit KHD. The Zencha then gets into a spot to secure my HVT.

Bottom of 3: Jhokalups StarCo

With a very limited order pool and no way to get the Jaguar forward I attempt to get my Bandit into base with an antenna. She dies before she gets there and that’s the game.

Final Score: 5 – 0 Yu Jing Victory

Lessons Learned:

There were several places where I messed up my order use. One of my biggest issues was in deployment, the spot I thought safe for my Alguacil was not safe, as it went down turn one. When I was clearing out the second Guilang, on my right side, I should have remembered Triangulated fire earlier. At an almost 40% success rate with only Dodge as the option it would have gone much better for me. I would have had more orders available for the Bandit FO activate the antenna.

My biggest mistake was probably that I never moved the Jaguar and my Xenotech. I could have had 2 points to the 5. Being able to contest the antennas would have also helped.

Game 3 – Pseudonymmster
StarCo vs Tohaa
300/ITS X – Transmission Matrix

The last game of the day was against Pseudonymmster, one of the players up from California. We drew the plane crash table, which had a big impact on my list decision.

Wip Roll

StarCo – 12
Tohaa – 7

Decision: Jhokalups
Deployment: Jhokalups
Initiative: Pseudonymmster
1st Turn: Pseudonymmster
1st Deploy: Pseudonymmster

Tohaa List:

 Tohaa
──────────────────────────────────────────────────
GROUP 1  10 1
 MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
 HATAIL AELIS KEESAN K1 Combi Rifle, Nanopulser, Flash Pulse, D-Charges / Pistol, Knife. (0 | 29)
 GAO-RAEL Spitfire / Pistol, CCW. (1.5 | 33)
 SUKEUL HMG, D-Charges / Pistol, Breaker Pistol, Knife. (1.5 | 35)
 KAELTAR (Chain of Command) Light Shotgun, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 21)
 SAKIEL Viral Combi Rifle, Nimbus Plus Grenades / Pistol, Knife. (0 | 24)
 CLIPSOS Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 24)
 KUMOTAIL Combi Rifle, D-Charges / Pistol, Knife. (0 | 22)
 KAAURI Sentinel Boarding Shotgun, Nullifier / Pistol, Electric Pulse. (0 | 15)
 SUKEUL Lieutenant (Forward Observer) K1 Combi Rifle, D-Charges / Pistol, Breaker Pistol, Knife. (0 | 32)

GROUP 2  1
 MAKAUL Heavy Flamethrower, Eclipse Grenades / Pistol, Viral CCW. (0 | 13)
 KAELTAR Light Shotgun, Flash Pulse + 2 SymbioBombs / Pistol, Electric Pulse. (0 | 15)
 SAKIEL Spitfire / Pistol, Knife. (1.5 | 23)
5 SWC | 299 Points

 

StarCo List:

 RCR List 1
──────────────────────────────────────────────────
GROUP 1  1
 EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
 AVICENNA Combi Rifle, Flash Pulse / Pistol, Knife. (0 | 27)
 RIOT GRRL Missile Launcher / Pistol, Knife. (2 | 33)
 RIOT GRRL (Fireteam: Haris) Combi Rifle, Blitzen, Stun Grenades / Pistol, Knife. (0.5 | 30)
 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 ZONDBOT Electric Pulse. (0 | 3)
GROUP 2  1
 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
 HELLCAT Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 28)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
6 SWC | 300 Points

From the table we were playing, I knew that I would want my Riot Grrls for all of the Low Vis zones. I also knew that I wanted to go second on Transmission Matrix, so I took deployment and had my opponent deploy first. He chose to go first, so mission accomplished.

Deployment:

A Sukeul HMG triad and a Kaauri were set up on the left side. There was a lone group triad and a Hatail Aelis Triad guarding the middle. On the right side there was the Sukeul LT and a Kumotail. No models were deployed inside of Transmission Control Areas.

To cause maximum disruption I set my Brawler MSV2 Sniper prone on top of the airplane fuselage to watch the table. The Riot Grrl Haris was on my right side guarding that Transmission Zone with the Jaguar. I had Emily and the Alguaciles guarding the left Transmission Zone and watching my HVT. My Bandit was deployed up on the left behind some trees. The Irmandinho was in the central back field.

Top of 1: Pseudonymmster Tohaa

To start things off, The Sukeul HMG triad starts advancing up to try and take out the Brawler. It does take a few orders, but dice win out and the Brawler goes down. A few more orders are spent advancing with that triad, putting them onto a nice plane and taking down my HVT. The lone triad then advances up to try and cover the middle Transmission Zone. The Riot Grrl ML caused a bit of a headache for trying to get in without losing the link. The Sukeul LT uses its special order to get up and threaten my left side. With them in position the turn was passed.

Bottom of 1: Jhokalups StarCo

I attempt a few speculative shots with Emily at the designated target and miss, before turning my attention to the central link. After getting them spread out I was able to use my Riot Grrl ML to take out a couple members. I drop my Hellcat in on his back field and have him take out the Kumotail before walking up a bit to take out some members of the Hatail Triad. That done I pass turn. I have the two Transmission areas in my deployment zone to the one that Tohaa controls in the middle, so I score 2 points.

Score at End of 1: 2 – 3 Tohaa Favor

Top of 2: Pseudonymmster Tohaa

Many orders are spent advancing the Sukeul HMG triad into range of the Riot Grrl Haris and fighting them. After knocking the ML out of the fight, and taking out the Jaguar, all the orders are spent and that team is over extended. Tohaa passes turn.

Bottom of 2: Jhokalups StarCo

I drop Spector in behind the Sukeul team, being out of line of site and out of zone of control the Triad cannot react. I have spector walk up and shotgun the team. I take out two members of the triad and eventually put the Sukeul into the inactive Symbiont army. With no zone control being changes, I score again.

Score at End of 2: 4 – 3 StarCo Favor

Top of 3: Pseudonymmster Tohaa

The Sukeul HMG advances up, taking out Spector and both Riot Grrls. Ultimately Avicenna brings it down. A clipsos reveals and walks into the center zone. The Kaauri walks into another zone, and a Makaul runs up to threaten Avicenna.

Bottom of 3: Jhokalups StarCo

I finally spec fire down the HVT with Emily, netting 3 points. I take a couple shots at the Makaul threatening Avicenna before trying to take out the models in middle Transmission Zone. After taking out the two I wanted, I try once on the Kaauri before passing turn. Controlling two zones to my one (I forgot about the Clipsos), Tohaa Scores. Making the final score:

Final Score: 7 – 6 StarCo Minor Victory

Lessons Learned:

This was a fun game, it was close and well fought. Had I remembered the Clipsos I could have put more shots into the Kaauri and Makaul. Taking out the Makaul would let me put Avicenna safely into my right Transmission zone, making the score 8-5, still a minor, but better. If I had also taken out the Kaauri, I would have pulled off a 9-4 major. Lessons learned, remember what’s on the table, check from many angles.

Overall I had a blast with day one. Stay tuned for my day two adventures.

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