Jhokalups – Field Operation Action Report – 22

Jhokalups – Field Operation Action Report – 22

Tournament Report 1

300/ITS X – May the Fourth – Red Deck

This was my first Infinity tournament, very exciting, and nerve wracking. Due to family circumstances I had my children with me for round one. It made setting up and game one a bit of a challenge. Fortunately my opponent was very understanding and it all worked out. I brought my apartment table and two lists that were slightly modified based off of the last few weeks of practice.

Game 1 – Power Pack

StarCo vs Spiral
Jhokalups vs Zagdag

Wip Roll

StarCo 17
Spiral 3

Decision: Zagdag
Deployment: Jhokalups
Initiative: Zagdag
1st Turn: Zagdag
1st Deploy: Zagdag

Spiral Corps List:

 Than Power Pack

──────────────────────────────────────────────────
10 
 KIIUTAN Submachine Gun + E/Mitter, E/Mauler / Viral Pistol, Knife. (1 | 28)
 KIIUTAN Submachine Gun + E/Mitter / Viral Pistol, Knife. (0.5 | 26)
 DRAAL Submachine Gun, Pulzar, D-Charges, Dazer / Viral Pistol, Knife. (0 | 30)
 DRAAL Submachine Gun, Pulzar, D-Charges, Dazer / Viral Pistol, Knife. (0 | 30)
 DRAAL (Minelayer) AP Marksman Rifle, D-Charges, Antipersonnel Mines / Viral Pistol, Knife. (1 | 40)
 KIEL-SAAN (Special Fireteam: Triad) Mk12, Panzerfaust / Heavy Pistol, DA CC Weapon, Shock CC Weapon. (0 | 53)
 TAAGMA Lieutenant (Multispectral Visor L2) Viral Sniper / Pistol, Knife. (1.5 | 25)
 KAELTAR (Chain of Command) Combi Rifle, Flash Pulse + 2 SymbioMates / Pistol, Electric Pulse. (0.5 | 26)
 KRIIGEL Submachine Gun, Phero-Booster / Viral Pistol, Knife. (0 | 24)
 BRAWLER Hacker (Assault Hacking Device) Submachine Gun / Pistol, Knife. (0.5 | 17)
5 SWC | 299 Points

Open in Infinity Army

StarCo List:

 Maythe4 Offense
──────────────────────────────────────────────────
GROUP 1  1
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
 ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
 EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
 BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
 UHAHU Hacker (Hacking Device Plus. UPGRADE: Icebreaker) Pitcher, D-Charges / Assault Pistol, Knife. (0.5 | 25)
 HELLCAT Spitfire / Pistol, Knife. (1.5 | 28)
 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
 ZONDBOT Electric Pulse. (0 | 3)
GROUP 2  2
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 BRAWLER (Fireteam: Haris) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 17)
 CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)
 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
5.5 SWC | 299 Points

This was the only game where I took pictures of the deployment. For events in the future I will need to remember to bring something to take notes on and take more pictures. For these games I will use a generic picture courtesy of WiseKensai and his Instagram photos of the event.

I deployed on the blue side. The three yellow forests were played as Jungle: Difficult Terrain, Saturation, and Low Visibility. The trees were played as actual cover within the zone.

Deployment:

I had my Emily link deployed on the left side castled up and spread around protecting Emily. I also had Uhahu and a jaguar over on the same side. On the other side I had my Brawler Multi Sniper haris another Jaguar and the Irmandinho.

The set of Draals were poised to get to each of the antennas. There was a haris on my left side, I know it had the Taagma Multi Sniper. And something with Eraser. The other side had a brawler and Kiel. Then there were two Kiiutans hiding by my Emily Link to get the Xenotech.

Top of 1: Spiral

To start things off Spiral looks at removing the Brawler Multi-Sniper. After the Multi sniper went down the Kiiutans took out the Jaguar linked to the xenotech. The thing Taagma that was deployed as Armand revealed itself to discover and shoot at my Bandit KHD. The Bandit was taken off the table. After that the Brawler got the Xenotech up into the zone to place the multiscanner. Next up the Kiel got up to cover the antenna on the left. The Draals did a coordinated thing to drop off some Dazers (Zagdag has very fancy flashing dazers) and then attempted to snag antennas, getting the one on my left.

Bottom of 1: StarCo

I have a couple problems that I want to solve this turn, and I think I know how I want to do them. First I try taking a spec fire shot at the Taagma with Emily, it lives but does fail guts backwards so it is no longer on super overwatch. Next I have Uhahu put up assisted landing and attempt to drop Spector in up on the roof with the Taagma, Spector fails this roll, drifts off the table edge and I deploy him near the Alguaciles link. I have Spector then take out one of the Kiiutans, who laid down an e-mauler while getting shot into unconsciousness. After the Kiiutan went down I had my Bandit FO take out the other Kiiutan. I dropped the Hellcat successfully into the backfield were no one was looking, walk up and take a shot at the backs of the Brawler, Kiel, and the Draal with the Marksman rifle. Between wiffing rolls and models making armor saves, all of the Hellcats targets live. I try to E/M down the Draal and Kiel with Emily, but both dodge successfully and prone. After a couple more shots with the Hellcat I am able to take out the Brawler AHD.

Top of 2: Spiral

The AP Draal captures the second antenna, then crawling back the AP Draal manages to take out my Hellcat. The Kiel and some others start wandering towards the middle and manage to take out my Brawler FO. The Kiel also takes out Spector as it walks over. The Draal on my left gets up close and personal to where my Alguacil link is hiding.

Bottom of 2: StarCo

I am getting really annoyed with the Taagma, then I remember a trick I could do with Uhahu and white noise. While walking her up to put White Noise around Emily to force dodges out of the Taagma, While walking Uhahu up to enact this plan she gets plastered by the Kiel. I try to have my other Brawler and CSU take out the Drawl to get up to take out the Kiel from behind, this setup does not go very well.

Top of 3: Spiral

Spiral is able to take out the remaining Brawler and CSU. Then the Kiel and a Draal rush into the console and the turn is passed over to me.

Bottom of 3: StarCo

I have Emily and friends try and take out the Kiel and Draal on my console. I get the Kiel, but lose Emily, and most of the Alguaciles. I don’t have enough orders to re-sync my xenotech, and so the game ends.

Final Score: 10 – 0 Spiral Victory

What a start… Spiral is an interesting puzzle to figure out. I can see a couple mistakes that I made in my turns. After this game the crew headed out for lunch before returning for round 2.

Game 2 – Transmission Matrix

StarCo vs Tunguska
Jhokalups vs natetehaggresar

Wip Roll

StarCo 17
Tunguska 8

Decision: natetehaggresar
Deployment: natetehaggresar
Initiative: StaCo
1st Turn:StarCo
1st Deploy:StarCo

Tunguska List:

 Transmission Matrix
──────────────────────────────────────────────────
GROUP 1  10
 SECURITATE HMG / Pistol, Knife. (1 | 21)
 SECURITATE Combi Rifle / Pistol, Knife. (0 | 13)
 SECURITATE Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
 SECURITATE (Repeater) Boarding Shotgun / Pistol, Knife. (0 | 15)
 PERSEUS FTO (Fireteam: Haris) Breaker Combi Rifle, Nanopulser, Smoke Grenades / 2 Pistols, DA CC Weapon. (0 | 33)
 KRIZA BORAC Lieutenant HMG / Heavy Pistol, CC Weapon. (2 | 54)
 MARY PROBLEMS Hacker (Forward Deployment L1) Submachine Gun + Zapper, Pitcher / Pistol, Knife. (0.5 | 30)
 PUPPET MASTERS (Minelayer) Submachine Gun, Antipersonnel Mines / PistolKnife. (0.5 | 14)
 HECKLER Red Fury / Pistol, Knife. (1 | 24)
 HECKLER Hacker (Killer Hacking Device) Combi Rifle, Cybermines / Assault Pistol, Knife. (0 | 24)
GROUP 2  2
 INTERVENTOR Hacker (Hacking Device Plus) Boarding Shotgun / Pistol, Knife. (0.5 | 24)
 SPEKTR Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 31)
5.5 SWC | 298 Points

StarCo List:

 Maythe4 Offense
─────────────────────────────────────────────────
GROUP 1  1
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
 ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
 EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
 BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
 UHAHU Hacker (Hacking Device Plus. UPGRADE: Icebreaker) Pitcher, D-Charges / Assault Pistol, Knife. (0.5 | 25)
 HELLCAT Spitfire / Pistol, Knife. (1.5 | 28)
 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
 ZONDBOT Electric Pulse. (0 | 3)
GROUP 2  2
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 BRAWLER (Fireteam: Haris) Rifle + Light Shotgun / Pistol, Knife. (0.5 | 17)
 CSU (Specialist Operative) Rifle + Light Shotgun, Nanopulser / Pistol, Knife. (0 | 12)
 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
5.5 SWC | 299 Points

This was my first game against another Nomad faction, I was looking forward to seeing what was coming. Since it was transmission Matrix I thought that Mary would be there. I mean why not? After picking the side with some nicer things I chose to go first and got to work.

For this table I deployed on the blue side and my opponent used the red. The Tree park in the middle was Jungle Terrain: Difficult Terrain, Saturation, Low Visibility; with the trees being actual cover. On the opposite side of me there was a water feature that was aquatic terrain and a second jungle.

Deployment:

I have my Emily and Alguacil link spread into the building on my left with a Jaguar and Irmandinho on the ground outside that same building. In a central building I had the MSV2 Brawler up top with the second brawler on a balcony and the CSU on the ground floor. The other Jaguar was in the Antenna zone on my right. I hid Uhahu the central building. My Bandit FO was placed into the middle capture zone. And I had the Bandit KHD hiding in the cafe to the right. I put my Designated target in an easily accessible location so that I could Sync it and pull it back.

There was a Securitate with Perseus link in the central building on the Tunguska side. There was a Puppet Master, Interventor, mine and Mary Problems behind a building on my right. There were two suspicious looking Camo Markers (both Hecklers) where watching the center building and the left antenna. The designated target was hiding behind the central building next to a dumpster.

Top of 1: StarCo

I know that Mary Problems is going to be a problem. I want to take her out before trying to land my AD troops. I start with an E/M grenade spec fire at Mary, but that doesn’t work. I then walk the Hellcat Spitfire on beside the building on the right. Try to discover the mine and fail. Try to drop Spector in, but fail the roll and have to deploy him in my deployment zone. Spector then runs up into the apartment that Mary is hiding behind and tries to shoot down Mary. Mary successfully dodges out of LOS.

I have the Jaguar on my left sync with my Designated Target and then pull the target back around the corner of my building.

Bottom of 1: Tunguska

To start things off, Mary idles, trying to take out Uhahu, I reply with a SuckerPunch from Uhahu and RedRum from my Bandit KHD. Nothing dies in this go round. The Kriza then starts walking around the building, avoides a hit from Spector. Walks around the corner and takes out the Hellcat. The Kriza then spends way to many orders trying to take out the Bandit KHD. Due to range bands, cover and camo, the Bandit survives many shots and even puts a wound onto the Kriza. Eventually the Kriza does prevail and the Bandit goes down. A Spektr reveals itself and gets discovered. It then spends an order trying to take out the Bandit FO. After the dust settles both models are alive. With the Spektr in the middle zone, Tunguska controls more areas.

Score at End of 1: 0 – 2 Tunguska Favor

Top of 2: StarCo

To start I have the Brawler Multi Sniper take out the Spektr. The Bandit FO Coup de gras the spektr and then Forward Observes the designated target. Emily then proceeds to take out the designated target, clipping and taking out a Heckler in the process. I start moving the jaguar on the right towards the center objective. And have Spector go in to shotgun down Mary.

Bottom of 2: Tunguska

The Heckler armed with a Red Fury tries to go hunting my Designated Target. The DT survives several shots and continues to dodge backwards, bringing the Heckler forward. The interventor comes up and isolates Spector and the Kriza retreats back. The Securitate link starts moving, with the HMG taking out my Multi Sniper. Perseus sneaks into the middle building and takes out the bandit FO. With two zones controlled to my one Tunguska scores again.

Score at End of 2: 3 – 4 Tunguska Favor

Top of 3: StarCo

I start by having Emily take out the Red Fury plaguing my Designated Target. I then have the Jaguar advance up and throw some smoke down over Perseus. Then using a set of coordinated orders, I get the Jaguar into CC with Perseus while the CSU forces a change face from Perseus. The Jaguar crits with a DA CC weapon and Perseus goes down.

Bottom of 3: Tunguska

Looking at the board, all that natetehaggressor has to do is walk into the zone on his side on the left to win the game. In addition to that, the Securitates take out the CSU and walk into the center zone. With three to my one, Tunguska scores again.

Final Score: 3 – 6 Tunguska Victory

Game 3 – Transmission Matrix

StarCo vs Hassassins
Jhokalups vs Zelaponeepus

Wip Roll

StarCo 17
Hassassins 4

Decision: Zelaponeepus
Deployment: Jhokalups
Initiative: Zelaponeepus
1st Turn: Hassassins
1st Deploy: Hassassins

Hassassin Bahram List:

 Erik Entirely Possible
──────────────────────────────────────────────────
GROUP 1  10
 FIDAY Rifle + Light Shotgun, Smoke Grenades / Pistol, DA CCW, Knife. (0 | 31)
 FIDAY Rifle + Light Shotgun, Smoke Grenades / Pistol, DA CCW, Knife. (0 | 31)
 FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
 GOVAD HMG / Breaker Pistol, Knife. (1.5 | 29)
 FARZAN (Minelayer) Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 23)
 MUYIB Doctor Plus (MediKit) Rifle + Light Shotgun, D.E.P. / Pistol, Knife. (0 | 27)
 MUYIB (X Visor) Heavy Rocket Launcher, D-Charges / Pistol, Knife. (1 | 22)
 MUYIB Lieutenant Rifle + Light Grenade Launcher (Normal and Smoke Ammo.) / Pistol, Knife. (1.5 | 23)
 ASAWIRA Boarding Shotgun, Nanopulser / Pistol, Shock CCW. (0 | 35)
 ASAWIRA AP Rifle + Light Shotgun, Nanopulser / Pistol, Shock CCW. (0 | 41)
GROUP 2  3
 MUTTAWI’AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
 MUTTAWI’AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
 MUTTAWI’AH Chain Rifle, E/Marat, Jammer, Smoke Grenades / Pistol, Knife. (0 | 5)
4 SWC | 300 Points

StarCo List:

 Maythe4 Defense
──────────────────────────────────────────────────
GROUP 1  2
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
 ALGUACIL Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12)
 ALGUACIL Lieutenant Combi Rifle / Pistol, Knife. (1 | 10)
 EMILY (Chain of Command) Combi Rifle + Light Grenade Launcher (Normal and E/M), Nanopulser / Assault Pistol, Knife. (0.5 | 35)
 BRAWLER (Multispectral Visor L2) MULTI Sniper / Pistol, Knife. (1.5 | 28)
 SPECTOR (AD: Combat Jump) Boarding Shotgun, Nanopulser, Drop Bears / Pistol, E/M2 CC Weapon. (0 | 33)
 HAWWA’ Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 27)
 UHAHU Hacker (Hacking Device Plus. UPGRADE: Icebreaker) Pitcher, D-Charges / Assault Pistol, Knife. (0.5 | 25)
 BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25)
GROUP 2  1
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
 JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10)
 IRMANDINHO Chain Rifle, D-Charges, Smoke Grenades / Pistol, AP CCW. (0 | 8)
 LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24)
 BANDIT (Forward Observer) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 23)
 ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10)
4 SWC | 300 Points

For this game we played on a nice dessert table. I spent some time comparing sides, and picked what I thought would have been the easier one to defend. I no longer thing I made the correct choice.

I picked the blue side with thee AC2 underneath that central tower. The yellow zones were played as Desert Terrain. I deployed on the blue side, giving my opponent the red. After playing the game, I think the red side was the superior side.

Deployment:

Once I picked out the side I had my Lunokhod and Koalas right by the AC2. My Emily and Friends link was on my right with the LT up high. The spare Aguaciles and a Jaguar were also on the right. On my left I had a Brawler Multi Sniper, another Jaguar and the Irmandinho. I had my Bandit KHD far forward on my left and the Brawler FO central watching my AC2. Uhahu was up high on a pillar. I have the Hawwa sniper up on another pillar ready to do some shooting.

There was a link across the back field. Some Mutts scattered across the left middle and right of the board. The Govad was central on a rock looking over the board. And some camo minelayers on the left and right. There were two Fidays deployed up close and personal.

Top of 1: Hassassins

To start of the Mutts walk up and throw smoke, the Brawler shoots at one and misses. After the Mutts the Govad takes a couple shots at the Brawler, taking it out. A Fiday activates and takes out my Jaguar near the Emily team before going back to the Impersonation state. With some measuring it was found that the Hawwa did not have an elevated prone position from the Govad, and so goes down quickly.

Bottom of 1: StarCo

With two models gone from the main group I move my Lunokhod and a Jaguar over to group 1. I then have the paramedic Alguaciles reveal and then take out the Fiday that is on my right. I use the Irmandinho to block a line to Uhahu to have her put up assisted landing. I attempt to land Spector in a spot to be able to take out the link, unfortunately even with landing assistance I fail the roll and Spector drifts right into the middle of the link team. Fortunately he survives the landing, but I won’t be able to use him like I wanted. I shoot some spec fires at the Govad and the link in the back. I manage to Isolate a doctor from the link. And then pass turn.

Top of 2: Hassassins

After the Mutts did the impetuous move, Zelaponeepus had the Mutts and others take out Spector so that the link could move freely. The Govad took out the Lunokhod and Uhahu, disabling the Koalas. Then the remaining Fiday walked around and with a couple of swings put the AC2 into the damaged state (0 str).

Bottom of 2: StarCo

I started trying to get the Irmandinho off to the right. To help unstick my middle units. It died on the way over. Some Emily specfire to try and get the Govad down eventually succeeded. I use a Jaguar to take out the Fiday. I then tried to get a Jaguar and some bandits into position to get to the AC2 on my next turn.

Top of 3: Hassassins

The isolated doctor takes a walk and brings the Govad back up. After Mutts open up some panoplies Zelaponeepus puts the link team into suppressive fire and passes turn.

Bottom of 3: StarCo

I use the spare Alguaciles to clear out some models on the right side. I then start a run with my Bandit KHD on the AC2. In the end the Bandit dies and doesn’t get to scratch the AC2. WIth 3 damage on my AC2, his AC2 undamaged and having gotten things out of the Panoplies, Zelaponeepus scores.

Final Score: 8 – 0 Hassassins Total Victory

Lessons Learned:

This was a long event for me, and there is a lot to unpack from my games.

Power Pack

I can identify three deployment errors that I made this game. First, I should have switched the sides of Emily and the Brawler Multi-Sniper. Second, the bandit KHD was visible to what I thought was Armand. And finally, with two Impersonators in my zone I still deployed the Xenotech on the same side as them. The Brawler sniper in Emily’s tower would have had a fairly commanding advantage over the board. I knew that my opponent wanted to try and steal my Xenotech, but I still put it in a spot to make it easy for him. If the Bandit had been out of sight, then I would have been able to probably take out the Brawler AHD and strand the Xenotech.

I mismanaged orders in this game, and had no good plan to get into the antennas. The terrain pieces had a big impact. I kept thinking that models were out of LOF when they were only going through a low vis zone. Or I missed that a model was hiding behind a building and could see. I need to do a quick set of checks before spending orders:

Do I need to do this?

Is this the best model to this?

Is this model safe while doing this?

Is it worth the risk?

As my first game with impersonators, I need to figure out a good plan for them.

Transmission Matrix

The biggest mistake I feel I made in transmission matrix was walking the jaguar out of my right hand antenna’s area. On turns 2 and 3 by not controlling my own zone I gave up on tieing or exceeding zones and gave up quite a few points. I think if I had my second brawler on a lower level I would have had an easier time covering my own zone while I tried to take the middle zone.

Looting and Sabotaging

I believe I lost this game at deployment. The side that I chose did not have the advantages that I thought it did. The snipers nests that I thought I saw had huge blind spots. Compared to the spot where the Govad set up my nests were inferior. There was a time when I attempted to shoot a glue gun at the Govad with my Lunokhod. Had I put the Koalas into Standby, then the Fiday would not have had free reign over my AC2.

I had a lot of fun at my first Infinity event. It gave me a good idea of what to expect, and showed me weaknesses in my own play and strategies. The saturation zone on Power Pack changes the math on face to face rolls. I also found that three games in a row is a drain, mentally and physically. I have started some programs to help improve my endurance for both.

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